This is a big one. Namespacing, general formatting updates, and renaming, among others.
45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
#pragma once
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// MassBuilderSaveTool
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// Copyright (C) 2021-2023 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <Corrade/Containers/Array.h>
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#include <Corrade/Containers/ArrayView.h>
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#include <Corrade/Containers/Pointer.h>
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#include <Corrade/Containers/StringView.h>
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#include "../Gvas.h"
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#include "../Types/UnrealPropertyBase.h"
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using namespace Corrade;
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namespace Gvas { namespace Serialisers {
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class AbstractUnrealStruct {
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public:
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using ptr = Containers::Pointer<AbstractUnrealStruct>;
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virtual ~AbstractUnrealStruct() = default;
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virtual bool supportsType(Containers::StringView type) = 0;
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virtual auto deserialise(BinaryReader& reader) -> Types::UnrealPropertyBase::ptr = 0;
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virtual bool serialise(Types::UnrealPropertyBase::ptr& structProp, BinaryWriter& writer,
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std::size_t& bytes_written) = 0;
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};
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}}
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