562 lines
19 KiB
C++
562 lines
19 KiB
C++
// MassBuilderSaveTool
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// Copyright (C) 2021-2022 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "../FontAwesome/IconsFontAwesome5.h"
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#include "../Maps/StyleNames.h"
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#include "../Maps/WeaponParts.h"
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#include "SaveTool.h"
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void SaveTool::drawWeapons() {
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if(!_currentMass || _currentMass->state() != Mass::State::Valid) {
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_currentWeapon = nullptr;
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return;
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}
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const Float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
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ImGui::BeginGroup();
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if(!ImGui::BeginTable("##WeaponsList", 1,
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ImGuiTableFlags_ScrollY|ImGuiTableFlags_BordersOuter|ImGuiTableFlags_BordersInnerH,
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{ImGui::GetContentRegionAvailWidth() * 0.2f, -footer_height_to_reserve}))
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{
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ImGui::EndGroup();
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return;
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}
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ImGui::TableSetupColumn("Weapon");
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drawWeaponCategory("Melee weapons", _currentMass->meleeWeapons(), _meleeDirty, "MeleeWeapon", "Melee weapon");
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drawWeaponCategory("Shield", _currentMass->shields(), _shieldsDirty, "Shield", "Shield");
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drawWeaponCategory("Bullet shooters", _currentMass->bulletShooters(), _bShootersDirty, "BShooter", "Bullet shooter");
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drawWeaponCategory("Energy shooters", _currentMass->energyShooters(), _eShootersDirty, "EShooter", "Energy shooter");
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drawWeaponCategory("Bullet launchers", _currentMass->bulletLaunchers(), _bLaunchersDirty, "BLauncher", "Bullet launcher");
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drawWeaponCategory("Energy launchers", _currentMass->energyLaunchers(), _eLaunchersDirty, "ELauncher", "Energy launcher");
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ImGui::EndTable();
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bool dirty = _meleeDirty || _shieldsDirty || _bShootersDirty || _eShootersDirty || _bLaunchersDirty || _eLaunchersDirty;
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if(!dirty) {
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ImGui::BeginDisabled();
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}
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if(drawUnsafeWidget([]{ return ImGui::Button(ICON_FA_SAVE " Save"); })) {
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if(_meleeDirty) {
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_modifiedBySaveTool = true;
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if(!_currentMass->writeMeleeWeapons()) {
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_modifiedBySaveTool = false;
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_queue.addToast(Toast::Type::Error, _currentMass->lastError());
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}
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else {
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_meleeDirty = false;
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}
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}
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if(_shieldsDirty) {
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_modifiedBySaveTool = true;
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if(!_currentMass->writeShields()) {
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_modifiedBySaveTool = false;
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_queue.addToast(Toast::Type::Error, _currentMass->lastError());
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}
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else {
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_shieldsDirty = false;
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}
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}
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if(_bShootersDirty) {
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_modifiedBySaveTool = true;
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if(!_currentMass->writeBulletShooters()) {
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_modifiedBySaveTool = false;
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_queue.addToast(Toast::Type::Error, _currentMass->lastError());
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}
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else {
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_bShootersDirty = false;
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}
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}
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if(_eShootersDirty) {
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_modifiedBySaveTool = true;
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if(_currentMass->writeEnergyShooters()) {
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_modifiedBySaveTool = false;
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_queue.addToast(Toast::Type::Error, _currentMass->lastError());
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}
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else {
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_eShootersDirty = false;
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}
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}
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if(_bLaunchersDirty) {
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_modifiedBySaveTool = true;
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if(_currentMass->writeBulletLaunchers()) {
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_modifiedBySaveTool = false;
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_queue.addToast(Toast::Type::Error, _currentMass->lastError());
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}
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else {
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_bLaunchersDirty = false;
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}
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}
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if(_eLaunchersDirty) {
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_modifiedBySaveTool = true;
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if(_currentMass->writeEnergyLaunchers()) {
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_modifiedBySaveTool = false;
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_queue.addToast(Toast::Type::Error, _currentMass->lastError());
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}
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else {
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_eLaunchersDirty = false;
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}
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}
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}
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ImGui::SameLine();
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if(ImGui::Button(ICON_FA_UNDO_ALT " Reset")) {
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if(_meleeDirty) {
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_currentMass->getMeleeWeapons();
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_meleeDirty = false;
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}
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if(_shieldsDirty) {
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_currentMass->getShields();
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_shieldsDirty = false;
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}
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if(_bShootersDirty) {
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_currentMass->getBulletShooters();
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_bShootersDirty = false;
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}
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if(_eShootersDirty) {
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_currentMass->getEnergyShooters();
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_eShootersDirty = false;
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}
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if(_bLaunchersDirty) {
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_currentMass->getBulletLaunchers();
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_bLaunchersDirty = false;
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}
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if(_eLaunchersDirty) {
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_currentMass->getEnergyLaunchers();
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_eLaunchersDirty = false;
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}
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}
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if(!dirty) {
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ImGui::EndDisabled();
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}
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ImGui::EndGroup();
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ImGui::SameLine();
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if(!_currentWeapon) {
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ImGui::TextUnformatted("No weapon selected.");
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return;
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}
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ImGui::BeginGroup();
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if(!ImGui::BeginChild("##WeaponChild", {0.0f, -footer_height_to_reserve})) {
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ImGui::EndChild();
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return;
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}
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drawWeaponEditor(*_currentWeapon);
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ImGui::EndChild();
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ImGui::Separator();
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if(drawUnsafeWidget([](){ return ImGui::Button(ICON_FA_SAVE " Save changes to weapon category"); })) {
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_modifiedBySaveTool = true;
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switch(_currentWeapon->type) {
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case WeaponType::Melee:
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if(!_currentMass->writeMeleeWeapons()) {
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_modifiedBySaveTool = false;
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_queue.addToast(Toast::Type::Error, _currentMass->lastError());
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}
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break;
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case WeaponType::Shield:
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if(!_currentMass->writeShields()) {
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_modifiedBySaveTool = false;
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_queue.addToast(Toast::Type::Error, _currentMass->lastError());
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}
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break;
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case WeaponType::BulletShooter:
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if(!_currentMass->writeBulletShooters()) {
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_modifiedBySaveTool = false;
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_queue.addToast(Toast::Type::Error, _currentMass->lastError());
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}
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break;
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case WeaponType::EnergyShooter:
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if(!_currentMass->writeEnergyShooters()) {
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_modifiedBySaveTool = false;
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_queue.addToast(Toast::Type::Error, _currentMass->lastError());
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}
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break;
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case WeaponType::BulletLauncher:
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if(!_currentMass->writeBulletLaunchers()) {
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_modifiedBySaveTool = false;
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_queue.addToast(Toast::Type::Error, _currentMass->lastError());
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}
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break;
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case WeaponType::EnergyLauncher:
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if(!_currentMass->writeEnergyLaunchers()) {
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_modifiedBySaveTool = false;
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_queue.addToast(Toast::Type::Error, _currentMass->lastError());
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}
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break;
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default:
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_modifiedBySaveTool = false;
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_queue.addToast(Toast::Type::Error, "Unknown weapon type");
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}
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}
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ImGui::SameLine();
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if(ImGui::Button(ICON_FA_UNDO_ALT " Reset weapon category")) {
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switch(_currentWeapon->type) {
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case WeaponType::Melee:
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_currentMass->getMeleeWeapons();
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break;
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case WeaponType::Shield:
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_currentMass->getShields();
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break;
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case WeaponType::BulletShooter:
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_currentMass->getBulletShooters();
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break;
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case WeaponType::EnergyShooter:
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_currentMass->getEnergyShooters();
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break;
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case WeaponType::BulletLauncher:
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_currentMass->getBulletLaunchers();
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break;
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case WeaponType::EnergyLauncher:
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_currentMass->getEnergyLaunchers();
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break;
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default:
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_queue.addToast(Toast::Type::Error, "Unknown weapon type");
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}
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}
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ImGui::EndGroup();
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}
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void SaveTool::drawWeaponCategory(Containers::StringView name, Containers::ArrayView<Weapon> weapons_view, bool& dirty,
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Containers::StringView payload_type, Containers::StringView payload_tooltip)
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{
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ImGui::TableNextRow(ImGuiTableRowFlags_Headers);
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ImGui::TableNextColumn();
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ImGui::TextUnformatted(name.data());
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ImGui::PushID(payload_type.data());
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for(UnsignedInt i = 0; i < weapons_view.size(); i++) {
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auto& weapon = weapons_view[i];
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::PushID(int(i));
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if(ImGui::Selectable(weapon.name.data(), _currentWeapon == &weapon)) {
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_currentWeapon = &weapon;
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}
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if(ImGui::BeginDragDropSource()) {
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ImGui::SetDragDropPayload(payload_type.data(), &i, sizeof(UnsignedInt));
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if(ImGui::GetIO().KeyCtrl) {
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ImGui::Text("%s %i - %s (copy)", payload_tooltip.data(), i + 1, weapon.name.data());
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}
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else {
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ImGui::Text("%s %i - %s", payload_tooltip.data(), i + 1, weapon.name.data());
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}
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ImGui::EndDragDropSource();
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}
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if(ImGui::BeginDragDropTarget()) {
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if(const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(payload_type.data())) {
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int index = *static_cast<int*>(payload->Data);
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if(!ImGui::GetIO().KeyCtrl) {
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if(_currentWeapon == &weapons_view[index]) {
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_currentWeapon = &weapons_view[i];
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}
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else if (_currentWeapon == &weapons_view[i]) {
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_currentWeapon = &weapons_view[index];
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}
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std::swap(weapons_view[index], weapons_view[i]);
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}
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else {
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weapons_view[i] = weapons_view[index];
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}
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dirty = true;
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}
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ImGui::EndDragDropTarget();
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}
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ImGui::PopID();
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if(weapon.attached) {
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ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, 0x1F008CFFu);
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}
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}
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ImGui::PopID();
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}
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void SaveTool::drawWeaponEditor(Weapon& weapon) {
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if(!_currentMass || _currentMass->state() != Mass::State::Valid || !_currentWeapon) {
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return;
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}
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static Containers::StringView labels[] {
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#define c(enumerator, strenum, name) name,
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#include "../Maps/WeaponTypes.hpp"
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#undef c
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};
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drawAlignedText("%s: %s", labels[UnsignedInt(weapon.type)].data(), weapon.name.data());
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ImGui::SameLine();
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static Containers::StaticArray<33, char> name_buf{ValueInit};
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if(ImGui::Button(ICON_FA_EDIT " Rename")) {
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for(auto& c : name_buf) {
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c = '\0';
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}
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std::strncpy(name_buf.data(), weapon.name.data(), 32);
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ImGui::OpenPopup("name_edit");
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}
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if(drawRenamePopup(name_buf)) {
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weapon.name = name_buf.data();
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}
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ImGui::BeginGroup();
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drawAlignedText("Equipped:");
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if(weapon.type != WeaponType::Shield) {
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drawAlignedText("Damage type:");
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}
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if(weapon.type == WeaponType::Melee) {
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drawAlignedText("Dual-wield:");
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drawAlignedText("Custom effect mode:");
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drawAlignedText("Custom effect colour:");
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}
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ImGui::EndGroup();
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ImGui::SameLine();
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ImGui::BeginGroup();
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ImGui::Checkbox("##EquippedCheckbox", &weapon.attached);
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if(weapon.type != WeaponType::Shield) {
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if(weapon.type == WeaponType::Melee &&
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ImGui::RadioButton("Physical##NoElement", weapon.damageType == DamageType::Physical))
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{
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weapon.damageType = DamageType::Physical;
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}
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else if((weapon.type == WeaponType::BulletShooter || weapon.type == WeaponType::BulletLauncher) &&
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ImGui::RadioButton("Piercing##NoElement", weapon.damageType == DamageType::Piercing))
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{
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weapon.damageType = DamageType::Piercing;
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}
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else if((weapon.type == WeaponType::EnergyShooter || weapon.type == WeaponType::EnergyLauncher) &&
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ImGui::RadioButton("Plasma##NoElement", weapon.damageType == DamageType::Plasma))
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{
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weapon.damageType = DamageType::Plasma;
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}
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ImGui::SameLine();
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if(ImGui::RadioButton("Heat##Heat", weapon.damageType == DamageType::Heat)) {
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weapon.damageType = DamageType::Heat;
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}
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ImGui::SameLine();
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if(ImGui::RadioButton("Freeze##Freeze", weapon.damageType == DamageType::Freeze)) {
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weapon.damageType = DamageType::Freeze;
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}
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ImGui::SameLine();
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if(ImGui::RadioButton("Shock##Shock", weapon.damageType == DamageType::Shock)) {
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weapon.damageType = DamageType::Shock;
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}
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}
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if(weapon.type == WeaponType::Melee) {
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ImGui::Checkbox("##DualWield", &weapon.dualWield);
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if(ImGui::RadioButton("Default##Default", weapon.effectColourMode == EffectColourMode::Default)) {
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weapon.effectColourMode = EffectColourMode::Default;
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}
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ImGui::SameLine();
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if(ImGui::RadioButton("Custom##Custom", weapon.effectColourMode == EffectColourMode::Custom)) {
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weapon.effectColourMode = EffectColourMode::Custom;
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}
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bool custom_effect = (weapon.effectColourMode == EffectColourMode::Custom);
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if(!custom_effect) {
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ImGui::BeginDisabled();
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}
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ImGui::ColorEdit3("##CustomEffectColourPicker", &weapon.effectColour.x(), ImGuiColorEditFlags_HDR|ImGuiColorEditFlags_Float);
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ImGui::SameLine();
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drawHelpMarker("Click the coloured square for the full picker.");
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if(!custom_effect) {
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ImGui::EndDisabled();
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}
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}
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ImGui::EndGroup();
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ImGui::Separator();
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if(ImGui::CollapsingHeader("Weapon parts")) {
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drawAlignedText("Viewing/editing part:");
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for(Int i = 0; UnsignedLong(i) < weapon.parts.size(); i++) {
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if(UnsignedLong(_selectedWeaponPart) >= weapon.parts.size()) {
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_selectedWeaponPart = 0;
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}
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ImGui::SameLine();
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ImGui::RadioButton(std::to_string(i).c_str(), &_selectedWeaponPart, i);
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}
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auto& part = weapon.parts[_selectedWeaponPart];
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const auto* map = [this, &weapon]()-> const std::map<Int, Containers::StringView>* {
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switch(weapon.type) {
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case WeaponType::Melee:
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return _selectedWeaponPart == 0 ? &melee_grips : &melee_assaulters;
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case WeaponType::Shield:
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return _selectedWeaponPart == 0 ? &shield_handles : &shield_shells;
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case WeaponType::BulletShooter:
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return _selectedWeaponPart == 0 ? &bshooter_triggers : &bshooter_barrels;
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case WeaponType::EnergyShooter:
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return _selectedWeaponPart == 0 ? &eshooter_triggers : &eshooter_busters;
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case WeaponType::BulletLauncher:
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return _selectedWeaponPart == 0 ? &blauncher_pods : &blauncher_projectiles;
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case WeaponType::EnergyLauncher:
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return _selectedWeaponPart == 0 ? &elauncher_generators : &elauncher_pods;
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}
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return nullptr;
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}();
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if(!map) {
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return;
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}
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if(map->find(part.id) != map->cend()) {
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ImGui::TextUnformatted(map->at(part.id).data());
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}
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else if(part.id == -1) {
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ImGui::TextUnformatted("<none>");
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}
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else{
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ImGui::Text("ID: %i", part.id);
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}
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if(!map->empty()) {
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ImGui::SameLine();
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if(ImGui::SmallButton("Change")) {
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ImGui::OpenPopup("##WeaponPartPopup");
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}
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if(ImGui::BeginPopup("##WeaponPartPopup")) {
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if(ImGui::BeginListBox("##WeaponParts")) {
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for(const auto& mapped_part : *map) {
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if(ImGui::Selectable(mapped_part.second.data(), mapped_part.first == part.id)) {
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part.id = mapped_part.first;
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}
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}
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ImGui::EndListBox();
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}
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ImGui::EndPopup();
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}
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}
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if(weapon.type == WeaponType::Shield ||
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(weapon.type == WeaponType::BulletLauncher && _selectedWeaponPart != 0))
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{
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ImGui::SameLine();
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if(ImGui::SmallButton("Unequip")) {
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part.id = -1;
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}
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if(weapon.type == WeaponType::Shield && _selectedWeaponPart == 0) {
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drawTooltip("This will make the whole shield and its accessories invisible.");
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}
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else {
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drawTooltip("This will make accessories invisible as well.");
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}
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}
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if(ImGui::BeginChild("##PartDetails", {0.0f, 0.0f}, true)) {
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ImGui::TextUnformatted("Styles:");
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for(Int i = 0; i < 4; i++) {
|
|
drawAlignedText("Slot %d:", i + 1);
|
|
|
|
ImGui::SameLine();
|
|
|
|
ImGui::PushID(i);
|
|
|
|
if(ImGui::BeginCombo("##Style", getStyleName(part.styles[i], weapon.customStyles).data())) {
|
|
for(const auto& style: style_names) {
|
|
if(ImGui::Selectable(getStyleName(style.first, weapon.customStyles).data(),
|
|
part.styles[i] == style.first)) {
|
|
part.styles[i] = style.first;
|
|
}
|
|
}
|
|
|
|
ImGui::EndCombo();
|
|
}
|
|
|
|
ImGui::PopID();
|
|
}
|
|
|
|
ImGui::Separator();
|
|
|
|
ImGui::PushID("Decal");
|
|
|
|
drawAlignedText("Showing/editing decal");
|
|
for(UnsignedLong i = 0; i < part.decals.size(); i++) {
|
|
ImGui::SameLine();
|
|
ImGui::RadioButton(std::to_string(i + 1).c_str(), &_selectedWeaponDecal, int(i));
|
|
}
|
|
|
|
drawDecalEditor(part.decals[_selectedWeaponDecal]);
|
|
|
|
ImGui::PopID();
|
|
|
|
if(part.accessories.size() != 0) {
|
|
ImGui::Separator();
|
|
|
|
ImGui::PushID("Accessory");
|
|
|
|
drawAlignedText("Showing/editing accessory");
|
|
for(UnsignedLong i = 0; i < part.accessories.size(); i++) {
|
|
ImGui::SameLine();
|
|
ImGui::RadioButton(std::string{char(65 + i)}.c_str(), &_selectedWeaponAccessory, int(i));
|
|
}
|
|
|
|
drawAccessoryEditor(part.accessories[_selectedWeaponAccessory], weapon.customStyles);
|
|
|
|
ImGui::PopID();
|
|
}
|
|
}
|
|
|
|
ImGui::EndChild();
|
|
}
|
|
}
|