MassBuilderSaveTool/src/Mass/Weapon.cpp

50 lines
1.7 KiB
C++

// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "Weapon.h"
Weapon::Weapon(const Weapon& other) {
name = other.name;
type = other.type;
parts = Containers::Array<WeaponPart>{other.parts.size()};
for(UnsignedInt i = 0; i < parts.size(); i++) {
parts[i] = other.parts[i];
}
customStyles = other.customStyles;
attached = other.attached;
damageType = other.damageType;
dualWield = other.dualWield;
effectColourMode = other.effectColourMode;
effectColour = other.effectColour;
}
Weapon& Weapon::operator=(const Weapon& other) {
name = other.name;
type = other.type;
parts = Containers::Array<WeaponPart>{other.parts.size()};
for(UnsignedInt i = 0; i < parts.size(); i++) {
parts[i] = other.parts[i];
}
customStyles = other.customStyles;
attached = other.attached;
damageType = other.damageType;
dualWield = other.dualWield;
effectColourMode = other.effectColourMode;
effectColour = other.effectColour;
return *this;
}