176 lines
4.7 KiB
C++
176 lines
4.7 KiB
C++
#pragma once
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// MassBuilderSaveTool
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// Copyright (C) 2021-2022 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <string>
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#include <Magnum/Magnum.h>
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#include "../UESaveFile/UESaveFile.h"
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#include "ResourceIDs.h"
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using namespace Magnum;
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enum class ProfileType : UnsignedByte {
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Demo,
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FullGame
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};
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enum class ProfileVersion : UnsignedByte {
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Legacy, // pre-0.8
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Normal // 0.8 and later
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};
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class Profile {
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public:
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explicit Profile(const std::string& path);
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auto valid() const -> bool;
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auto lastError() const -> std::string const&;
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auto filename() const -> std::string const&;
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auto type() const -> ProfileType;
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auto version() const -> ProfileVersion;
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auto account() const -> std::string const&;
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void refreshValues();
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auto companyName() const -> std::string const&;
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auto renameCompany(const std::string& new_name) -> bool;
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auto activeFrameSlot() const -> Int;
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auto credits() const -> Int;
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auto setCredits(Int credits) -> bool;
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auto storyProgress() const -> Int;
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auto setStoryProgress(Int progress) -> bool;
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auto lastMissionId() const -> Int;
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auto verseSteel() const -> Int;
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auto setVerseSteel(Int amount) -> bool;
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auto undinium() const -> Int;
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auto setUndinium(Int amount) -> bool;
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auto necriumAlloy() const -> Int;
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auto setNecriumAlloy(Int amount) -> bool;
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auto lunarite() const -> Int;
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auto setLunarite(Int amount) -> bool;
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auto asterite() const -> Int;
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auto setAsterite(Int amount) -> bool;
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auto ednil() const -> Int;
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auto setEdnil(Int amount) -> bool;
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auto nuflalt() const -> Int;
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auto setNuflalt(Int amount) -> bool;
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auto aurelene() const -> Int;
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auto setAurelene(Int amount) -> bool;
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auto soldus() const -> Int;
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auto setSoldus(Int amount) -> bool;
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auto synthesisedN() const -> Int;
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auto setSynthesisedN(Int amount) -> bool;
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auto alcarbonite() const -> Int;
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auto setAlcarbonite(Int amount) -> bool;
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auto keriphene() const -> Int;
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auto setKeriphene(Int amount) -> bool;
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auto nitinolCM() const -> Int;
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auto setNitinolCM(Int amount) -> bool;
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auto quarkium() const -> Int;
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auto setQuarkium(Int amount) -> bool;
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auto alterene() const -> Int;
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auto setAlterene(Int amount) -> bool;
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auto mixedComposition() const -> Int;
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auto setMixedComposition(Int amount) -> bool;
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auto voidResidue() const -> Int;
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auto setVoidResidue(Int amount) -> bool;
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auto muscularConstruction() const -> Int;
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auto setMuscularConstruction(Int amount) -> bool;
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auto mineralExoskeletology() const -> Int;
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auto setMineralExoskeletology(Int amount) -> bool;
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auto carbonisedSkin() const -> Int;
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auto setCarbonisedSkin(Int amount) -> bool;
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private:
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auto getResource(const char* container, MaterialID id) -> Int;
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auto setResource(const char* container, MaterialID id, Int amount) -> bool;
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std::string _filename;
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ProfileType _type;
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ProfileVersion _version;
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UESaveFile _profile;
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std::string _name;
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Int _activeFrameSlot = 0;
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Int _credits = 0;
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Int _storyProgress = 0;
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Int _lastMissionId = 0;
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Int _verseSteel = 0;
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Int _undinium = 0;
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Int _necriumAlloy = 0;
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Int _lunarite = 0;
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Int _asterite = 0;
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Int _ednil = 0;
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Int _nuflalt = 0;
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Int _aurelene = 0;
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Int _soldus = 0;
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Int _synthesisedN = 0;
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Int _alcarbonite = 0;
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Int _keriphene = 0;
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Int _nitinolCM = 0;
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Int _quarkium = 0;
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Int _alterene = 0;
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Int _mixedComposition = 0;
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Int _voidResidue = 0;
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Int _muscularConstruction = 0;
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Int _mineralExoskeletology = 0;
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Int _carbonisedSkin = 0;
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std::string _account;
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bool _valid = false;
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std::string _lastError;
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};
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