MassBuilderSaveTool/src/UESaveFile/Serialisers/AbstractUnrealStructSeriali...

47 lines
1.5 KiB
C++

#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <string>
#include <Corrade/Containers/Array.h>
#include <Corrade/Containers/ArrayView.h>
#include <Corrade/Containers/Pointer.h>
#include <Magnum/Types.h>
#include "../Types/UnrealPropertyBase.h"
using namespace Corrade;
using namespace Magnum;
class BinaryReader;
class BinaryWriter;
class AbstractUnrealStructSerialiser {
public:
using ptr = Containers::Pointer<AbstractUnrealStructSerialiser>;
virtual ~AbstractUnrealStructSerialiser() = default;
virtual auto supportsType(const std::string& type) -> bool = 0;
virtual auto deserialise(BinaryReader& reader) -> UnrealPropertyBase::ptr = 0;
virtual auto serialise(UnrealPropertyBase::ptr& structProp, BinaryWriter& writer, UnsignedLong& bytes_written) -> bool = 0;
};