MassBuilderSaveTool/src/UESaveFile/Serialisers/BoolPropertySerialiser.cpp

62 lines
1.9 KiB
C++

// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "../BinaryReader.h"
#include "../BinaryWriter.h"
#include "BoolPropertySerialiser.h"
auto BoolPropertySerialiser::types() -> Containers::ArrayView<const std::string> {
static const Containers::Array<std::string> types{InPlaceInit, {"BoolProperty"}};
return types;
}
auto BoolPropertySerialiser::deserialise(const std::string& name, const std::string& type, UnsignedLong value_length,
BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr
{
if(value_length != 0) {
return nullptr;
}
Short value;
if(!reader.readShort(value)) {
return nullptr;
}
if(value > 1 || value < 0) {
return nullptr;
}
auto prop = Containers::pointer<BoolProperty>();
prop->value = value;
return prop;
}
auto BoolPropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
{
auto bool_prop = dynamic_cast<BoolProperty*>(prop.get());
if(!bool_prop) {
return false;
}
writer.writeValueToArray<Short>(Short(bool_prop->value));
return true;
}