50 lines
1.9 KiB
C++
50 lines
1.9 KiB
C++
// MassBuilderSaveTool
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// Copyright (C) 2021-2022 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "../BinaryReader.h"
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#include "../BinaryWriter.h"
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#include "ColourPropertySerialiser.h"
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auto ColourPropertySerialiser::deserialiseProperty(const std::string& name, const std::string& type, UnsignedLong value_length,
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BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr
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{
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auto prop = Containers::pointer<ColourStructProperty>();
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if(!reader.readFloat(prop->r) || !reader.readFloat(prop->g) ||
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!reader.readFloat(prop->b) || !reader.readFloat(prop->a))
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{
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return nullptr;
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}
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return prop;
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}
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auto ColourPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written,
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BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
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{
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auto colour_prop = dynamic_cast<ColourStructProperty*>(prop.get());
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if(!colour_prop) {
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return false;
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}
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bytes_written += writer.writeValueToArray<Float>(colour_prop->r) + writer.writeValueToArray<Float>(colour_prop->g) +
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writer.writeValueToArray<Float>(colour_prop->b) + writer.writeValueToArray<Float>(colour_prop->a);
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return true;
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}
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