104 lines
3.4 KiB
C++
104 lines
3.4 KiB
C++
// MassBuilderSaveTool
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// Copyright (C) 2021-2022 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "../BinaryReader.h"
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#include "../BinaryWriter.h"
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#include "../PropertySerialiser.h"
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#include "../Types/IntProperty.h"
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#include "../Types/NoneProperty.h"
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#include "ResourcePropertySerialiser.h"
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auto ResourcePropertySerialiser::deserialiseProperty(const std::string& name, const std::string& type, UnsignedLong value_length,
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BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr
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{
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auto prop = Containers::pointer<ResourceItemValue>();
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std::string str;
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if(!reader.readUEString(str) || str != "ID_4_AAE08F17428E229EC7A2209F51081A21") {
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return nullptr;
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}
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if(!reader.readUEString(str) || str != "IntProperty") {
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return nullptr;
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}
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if(!reader.readUnsignedLong(value_length) || value_length != 4ull) {
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return nullptr;
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}
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char terminator;
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if(!reader.readChar(terminator) || terminator != '\0') {
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return nullptr;
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}
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if(!reader.readInt(prop->id)) {
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return nullptr;
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}
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if(!reader.readUEString(str) || str != "Quantity_3_560F09B5485C365D3041888910019CE3") {
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return nullptr;
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}
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if(!reader.readUEString(str) || str != "IntProperty") {
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return nullptr;
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}
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if(!reader.readUnsignedLong(value_length) || value_length != 4ull) {
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return nullptr;
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}
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if(!reader.readChar(terminator) || terminator != '\0') {
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return nullptr;
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}
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if(!reader.readInt(prop->quantity)) {
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return nullptr;
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}
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if(!reader.readUEString(str) || str != "None") {
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return nullptr;
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}
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return prop;
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}
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auto ResourcePropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written,
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BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
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{
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auto res_prop = dynamic_cast<ResourceItemValue*>(prop.get());
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if(!res_prop) {
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return false;
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}
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bytes_written += writer.writeUEStringToArray("ID_4_AAE08F17428E229EC7A2209F51081A21") +
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writer.writeUEStringToArray("IntProperty") +
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writer.writeValueToArray<UnsignedLong>(4ull) +
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writer.writeValueToArray<char>('\0') +
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writer.writeValueToArray<Int>(res_prop->id);
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bytes_written += writer.writeUEStringToArray("Quantity_3_560F09B5485C365D3041888910019CE3") +
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writer.writeUEStringToArray("IntProperty") +
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writer.writeValueToArray<UnsignedLong>(4ull) +
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writer.writeValueToArray<char>('\0') +
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writer.writeValueToArray<Int>(res_prop->quantity);
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bytes_written += writer.writeUEStringToArray("None");
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return true;
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}
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