MassBuilderSaveTool/src/UESaveFile/Serialisers/StringPropertySerialiser.cpp

65 lines
2.1 KiB
C++

// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "../BinaryReader.h"
#include "../BinaryWriter.h"
#include "StringPropertySerialiser.h"
auto StringPropertySerialiser::types() -> Containers::ArrayView<const std::string> {
static const Containers::Array<std::string> types{InPlaceInit, {"NameProperty", "StrProperty", "SoftObjectProperty", "ObjectProperty"}};
return types;
}
auto StringPropertySerialiser::deserialise(const std::string& name, const std::string& type, UnsignedLong value_length,
BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr
{
auto prop = Containers::pointer<StringProperty>(type);
if(value_length != UnsignedLong(-1)) {
char terminator;
if(!reader.readChar(terminator) || terminator != '\0') {
return nullptr;
}
}
if(!reader.readUEString(prop->value)) {
return nullptr;
}
prop->valueLength = value_length;
return prop;
}
auto StringPropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
{
auto str_prop = dynamic_cast<StringProperty*>(prop.get());
if(!str_prop) {
return false;
}
if(str_prop->valueLength != UnsignedLong(-1)) {
writer.writeValueToArray<char>('\0');
}
bytes_written += writer.writeUEStringToArray(str_prop->value);
return true;
}