MassBuilderSaveTool/src/UESaveFile/Serialisers/StructSerialiser.cpp

219 lines
7.0 KiB
C++

// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "../BinaryReader.h"
#include "../BinaryWriter.h"
#include "../PropertySerialiser.h"
#include "../Types/GenericStructProperty.h"
#include "../Types/NoneProperty.h"
#include "StructSerialiser.h"
auto StructSerialiser::types() -> Containers::ArrayView<const std::string> {
static const Containers::Array<std::string> types{InPlaceInit, {"StructProperty"}};
return types;
}
auto StructSerialiser::deserialise(const std::string& name, const std::string& type, UnsignedLong value_length,
UnsignedInt count, BinaryReader& reader, PropertySerialiser& serialiser) -> Containers::Array<UnrealPropertyBase::ptr>
{
std::string item_type;
if(!reader.readUEString(item_type)) {
return nullptr;
}
Containers::StaticArray<16, char> guid{ValueInit};
if(!reader.readStaticArray(guid)) {
return nullptr;
}
char terminator;
if(!reader.readChar(terminator) || terminator != '\0') {
return nullptr;
}
Containers::Array<UnrealPropertyBase::ptr> array;
if(count == 0) {
auto prop = Containers::pointer<GenericStructProperty>();
prop->structType = std::move(item_type);
prop->structGuid = std::move(guid);
}
else {
for(UnsignedInt i = 0; i < count; i++) {
auto prop = Containers::pointer<UnrealPropertyBase>();
prop = serialiser.readItem(reader, item_type, UnsignedLong(-1), name);
if(!prop) {
prop = readStructValue(name, item_type, value_length, reader, serialiser);
}
if(!prop) {
return nullptr;
}
static_cast<StructProperty*>(prop.get())->structGuid = guid;
arrayAppend(array, std::move(prop));
}
}
return array;
}
auto StructSerialiser::deserialise(const std::string& name, const std::string& type, UnsignedLong value_length,
BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr
{
std::string item_type;
if(!reader.readUEString(item_type)) {
return nullptr;
}
if(item_type == "None") {
return Containers::pointer<NoneProperty>();
}
Containers::StaticArray<16, char> guid{ValueInit};
if(!reader.readStaticArray(guid)) {
return nullptr;
}
char terminator;
if(!reader.readChar(terminator) || terminator != '\0') {
return nullptr;
}
UnrealPropertyBase::ptr prop = serialiser.readItem(reader, item_type, value_length, name);
if(!prop) {
prop = readStructValue(name, item_type, value_length, reader, serialiser);
if(prop) {
dynamic_cast<GenericStructProperty*>(prop.get())->structGuid = std::move(guid);
}
}
return prop;
}
auto StructSerialiser::serialise(Containers::ArrayView<UnrealPropertyBase::ptr> props, const std::string& item_type,
UnsignedLong& bytes_written, BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
{
bytes_written += writer.writeUEStringToArray(*(props.front()->name));
bytes_written += writer.writeUEStringToArray(item_type);
UnsignedLong vl_pos = writer.arrayPosition();
bytes_written += writer.writeValueToArray<UnsignedLong>(0ull);
auto struct_prop = dynamic_cast<StructProperty*>(props.front().get());
if(!struct_prop) {
return false;
}
bytes_written += writer.writeUEStringToArray(struct_prop->structType);
bytes_written += writer.writeDataToArray(arrayView(struct_prop->structGuid));
bytes_written += writer.writeValueToArray<char>('\0');
UnsignedLong vl_start = writer.arrayPosition();
UnsignedLong bytes_written_here = 0;
for(auto& prop : props) {
struct_prop = dynamic_cast<StructProperty*>(prop.get());
if(!struct_prop) {
return false;
}
if(!serialiser.writeItem(prop, struct_prop->structType, bytes_written_here, writer)) {
if(!writeStructValue(struct_prop, bytes_written_here, writer, serialiser)) {
return false;
}
}
}
UnsignedLong vl_stop = writer.arrayPosition() - vl_start;
writer.writeValueToArrayAt(vl_stop, vl_pos);
bytes_written += vl_stop;
return true;
}
auto StructSerialiser::serialise(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
{
auto struct_prop = dynamic_cast<StructProperty*>(prop.get());
if(!struct_prop) {
return false;
}
writer.writeUEStringToArray(struct_prop->structType);
writer.writeDataToArray(arrayView(struct_prop->structGuid));
writer.writeValueToArray<char>('\0');
if(!serialiser.writeItem(prop, struct_prop->structType, bytes_written, writer)) {
UnsignedLong dummy_bytes_written = 0;
UnsignedLong vl_start = writer.arrayPosition();
if(!writeStructValue(struct_prop, dummy_bytes_written, writer, serialiser)) {
return false;
}
bytes_written += writer.arrayPosition() - vl_start;
}
return true;
}
auto StructSerialiser::readStructValue(const std::string& name, const std::string& type, UnsignedLong value_length,
BinaryReader& reader, PropertySerialiser& serialiser) -> StructProperty::ptr
{
auto st_prop = Containers::pointer<GenericStructProperty>();
st_prop->structType = type;
UnrealPropertyBase::ptr prop;
while((prop = serialiser.read(reader)) != nullptr) {
arrayAppend(st_prop->properties, std::move(prop));
if(st_prop->properties.back()->name == "None" &&
st_prop->properties.back()->propertyType == "NoneProperty" &&
dynamic_cast<NoneProperty*>(st_prop->properties.back().get()) != nullptr)
{
break;
}
}
st_prop->name.emplace(name);
return st_prop;
}
auto StructSerialiser::writeStructValue(StructProperty* prop, UnsignedLong& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
{
auto struct_prop = dynamic_cast<GenericStructProperty*>(prop);
if(!struct_prop) {
return false;
}
for(auto& item : struct_prop->properties) {
if(!serialiser.write(item, bytes_written, writer)) {
return false;
}
}
return true;
}