MassBuilderSaveTool/src/UESaveFile/Serialisers/StructSerialiser.h

46 lines
2.4 KiB
C++

#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "AbstractUnrealCollectionPropertySerialiser.h"
#include "AbstractUnrealPropertySerialiser.h"
#include "AbstractUnrealStructSerialiser.h"
#include "../Types/StructProperty.h"
class StructSerialiser : public AbstractUnrealPropertySerialiser, public AbstractUnrealCollectionPropertySerialiser {
public:
using ptr = Containers::Pointer<StructSerialiser>;
auto types() -> Containers::ArrayView<const std::string> override;
auto deserialise(const std::string& name, const std::string& type, UnsignedLong value_length, UnsignedInt count,
BinaryReader& reader, PropertySerialiser& serialiser) -> Containers::Array<UnrealPropertyBase::ptr> override;
auto deserialise(const std::string& name, const std::string& type, UnsignedLong value_length,
BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr override;
auto serialise(Containers::ArrayView<UnrealPropertyBase::ptr> props, const std::string& item_type, UnsignedLong& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser) -> bool override;
auto serialise(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser) -> bool override;
private:
auto readStructValue(const std::string& name, const std::string& type, UnsignedLong value_length,
BinaryReader& reader, PropertySerialiser& serialiser) -> StructProperty::ptr;
auto writeStructValue(StructProperty* prop, UnsignedLong& bytes_written, BinaryWriter& writer, PropertySerialiser& serialiser) -> bool;
};