MassBuilderSaveTool/src/UESaveFile/Types/ArrayProperty.h

43 lines
1.3 KiB
C++

#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <Corrade/Containers/GrowableArray.h>
#include "UnrealPropertyBase.h"
struct ArrayProperty : public UnrealPropertyBase {
using ptr = Containers::Pointer<ArrayProperty>;
ArrayProperty() {
propertyType = "ArrayProperty";
}
template<typename T>
std::enable_if_t<std::is_base_of<UnrealPropertyBase, T>::value, T*>
at(std::size_t index) {
if(index >= items.size()) {
return nullptr;
}
return static_cast<T*>(items[index].get());
}
std::string itemType;
Containers::Array<UnrealPropertyBase::ptr> items;
};