MassBuilderSaveTool/src/UESaveFile/Types/GenericStructProperty.h

52 lines
1.7 KiB
C++

#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <algorithm>
#include <Corrade/Containers/GrowableArray.h>
#include "StructProperty.h"
struct GenericStructProperty : public StructProperty {
using ptr = Containers::Pointer<GenericStructProperty>;
template<typename T>
std::enable_if_t<std::is_base_of<UnrealPropertyBase, T>::value, T*>
at(const std::string& name) {
for(auto& item : properties) {
if(item->name == name) {
return static_cast<T*>(item.get());
}
}
return nullptr;
}
template<typename T>
std::enable_if_t<std::is_base_of<UnrealPropertyBase, T>::value, typename T::ptr>
atMove(const std::string& name) {
for(auto& item : properties) {
if(item && item->name == name) {
return Containers::Pointer<T>{static_cast<T*>(item.release())};
}
}
return nullptr;
}
Containers::Array<UnrealPropertyBase::ptr> properties;
};