MassBuilderSaveTool/src/UESaveFile/Types/MapProperty.h

38 lines
1.1 KiB
C++

#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "UnrealPropertyBase.h"
struct MapProperty : public UnrealPropertyBase {
using ptr = Containers::Pointer<MapProperty>;
MapProperty() {
propertyType = "MapProperty";
}
std::string keyType;
std::string valueType;
struct KeyValuePair {
UnrealPropertyBase::ptr key;
Containers::Array<UnrealPropertyBase::ptr> values;
};
Containers::Array<KeyValuePair> map;
};