60 lines
2.0 KiB
C++
60 lines
2.0 KiB
C++
// MassBuilderSaveTool
|
|
// Copyright (C) 2021-2022 Guillaume Jacquemin
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
#include "../BinaryReader.h"
|
|
#include "../BinaryWriter.h"
|
|
|
|
#include "FloatPropertySerialiser.h"
|
|
|
|
auto FloatPropertySerialiser::types() -> Containers::ArrayView<const Containers::String> {
|
|
using namespace Containers::Literals;
|
|
static const Containers::Array<Containers::String> types{InPlaceInit, {"FloatProperty"_s}};
|
|
return types;
|
|
}
|
|
|
|
auto FloatPropertySerialiser::deserialise(Containers::StringView name, Containers::StringView type,
|
|
UnsignedLong value_length, BinaryReader& reader,
|
|
PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr
|
|
{
|
|
auto prop = Containers::pointer<FloatProperty>();
|
|
|
|
char terminator;
|
|
if(!reader.readChar(terminator) || terminator != '\0') {
|
|
return nullptr;
|
|
}
|
|
|
|
if(!reader.readFloat(prop->value)) {
|
|
return nullptr;
|
|
}
|
|
|
|
return prop;
|
|
}
|
|
|
|
auto FloatPropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written,
|
|
BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
|
|
{
|
|
auto float_prop = dynamic_cast<FloatProperty*>(prop.get());
|
|
|
|
if(!float_prop) {
|
|
return false;
|
|
}
|
|
|
|
writer.writeValueToArray<char>('\0');
|
|
bytes_written += writer.writeValueToArray<Float>(float_prop->value);
|
|
|
|
return true;
|
|
}
|