Pokitto-Raycasting/game.cpp

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/**
WIP raycasting demo for Pokitto.
author: Miloslav "drummyfish" Ciz
license: CC0
*/
#include <stdio.h>
#include "raycastlib.h"
#include "Pokitto.h"
#include <stdlib.h>
class Level
{
public:
int16_t getHeight(int16_t x, int16_t y)
{
if (x > 12 || y > 12)
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return max(x,y) - 10;
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return (x < 0 || y < 0 || x > 9 || y > 9) ? 1 : 0;
}
};
class Character
{
public:
Camera mCamera;
Character()
{
mCamera.position.x = 400;
mCamera.position.y = 6811;
mCamera.direction = 660;
mCamera.fovAngle = UNITS_PER_SQUARE / 4;
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mCamera.height = 0;
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mCamera.resolution.x = 55;
mCamera.resolution.y = 88;
}
};
Pokitto::Core p;
Character player;
Level level;
int16_t heightFunc(int16_t x, int16_t y)
{
return level.getHeight(x,y);
}
void pixelFunc(PixelInfo pixel)
{
p.display.color = pixel.hit.direction + 4;
p.display.drawPixel(pixel.position.x * 2,pixel.position.y);
p.display.drawPixel(pixel.position.x * 2 + 1,pixel.position.y);
}
void draw()
{
RayConstraints c;
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c.maxHits = 3;
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c.maxSteps = 32;
render(player.mCamera,heightFunc,pixelFunc,c);
}
int main()
{
p.begin();
p.setFrameRate(60);
p.display.setFont(fontTiny);
while (p.isRunning())
{
if (p.update())
{
draw();
const int16_t step = 50;
const int16_t step2 = 10;
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const int16_t step3 = 10;
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Vector2D d = angleToDirection(player.mCamera.direction);
d.x = (d.x * step) / UNITS_PER_SQUARE;
d.y = (d.y * step) / UNITS_PER_SQUARE;
if (p.upBtn())
{
player.mCamera.position.x += d.x;
player.mCamera.position.y += d.y;
}
else if (p.downBtn())
{
player.mCamera.position.x -= d.x;
player.mCamera.position.y -= d.y;
}
if (p.rightBtn())
player.mCamera.direction += step2;
else if (p.leftBtn())
player.mCamera.direction -= step2;
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if (p.bBtn())
player.mCamera.height += step3;
else if (p.cBtn())
player.mCamera.height -= step3;
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player.mCamera.position.x = clamp(player.mCamera.position.x,UNITS_PER_SQUARE / 2,10 * UNITS_PER_SQUARE - UNITS_PER_SQUARE / 2);
player.mCamera.position.y = clamp(player.mCamera.position.y,UNITS_PER_SQUARE / 2,10 * UNITS_PER_SQUARE - UNITS_PER_SQUARE / 2);
}
}
return 0;
}