Start demo 3

This commit is contained in:
Miloslav Číž 2018-09-10 11:26:20 +02:00
parent f468308eb8
commit 186f902ff9
4 changed files with 267 additions and 2 deletions

View file

@ -820,7 +820,7 @@ void draw()
perspectiveScale(64,pos.depth));
}
drawImage(imageBar,0,INFO_BAR_START - 4);
drawImage(imageBar,0,INFO_BAR_START - 3);
}
int main()

215
demo3.cpp Normal file
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@ -0,0 +1,215 @@
/**
WIP raycasting demo for Pokitto.
Don't forget to compile with -O3!
author: Miloslav "drummyfish" Ciz
license: CC0 1.0
*/
// redefine player's height
#define CAMERA_COLL_HEIGHT_BELOW ((3 * UNITS_PER_SQUARE) / 2)
#include "general.hpp"
#define LEVEL_X_RES 29
#define LEVEL_Y_RES 21
Player player;
#define SPRITE_MAX_DISTANCE 5 * UNITS_PER_SQUARE
#define JUMP_SPEED 500
char floorColor = 0;
char ceilingColor = 0;
#define HEIGHT_PROFILE_LENGTH 256
const int8_t heightProfile[] = {
9,9,9,10,10,10,11,11,12,13,13,14,14,14,15,15,15,16,16,16,16,16,15,15,15,14,14,13,13,12,11,10,10,9,9,9,8,8,8,8,8,8,7,7,7,6,5,4,4,3,3,3,3,3,3,4,5,7,8,10,11,12,12,13,13,13,14,16,19,20,21,21,22,22,22,23,23,23,23,22
,22,21,20,19,18,18,17,17,17,17,16,16,16,16,16,16,16,15,15,15,14,14,13,12,11,10,8,7,6,5,5,5,4,4,4,4,4,5,5,5,6,6,7,7,7,8,8,8,8,8,8,8,7,7,7,7,6,6,5,4,4,3,2,2,2,1,1,1,1,2,3,5,6,7,9,13,13,13,18,18
,22,22,22,22,22,22,21,21,20,20,19,16,16,16,14,14,14,15,15,15,15,15,16,17,17,18,18,18,16,16,16,16,15,15,15,14,14,13,12,8,7,7,7,8,9,11,12,12,13,13,13,12,11,10,10,10,10,11,11,12,13,13,12,12,11,11,10,10,9,9,9,9,9,9,10,10,11,12,13,13
,14,14,14,14,14,13,13,12,11,11,11,11,10,10,10,10};
Unit floorHeightAt(int16_t x, int16_t y)
{
return (heightProfile[absVal(x) % HEIGHT_PROFILE_LENGTH] +
heightProfile[absVal(y + 20) % HEIGHT_PROFILE_LENGTH]) *
UNITS_PER_SQUARE;
}
/**
Function for drawing a single pixel (like fragment shader).
*/
inline void pixelFunc(PixelInfo pixel)
{
uint8_t c;
int16_t intensity = pixel.depth / (UNITS_PER_SQUARE * 5);
if (pixel.isWall)
{
c = 50;
intensity += (pixel.hit.direction % 2 == 0 ? 2 : 0);
}
else
c = pixel.isFloor && pixel.depth < UNITS_PER_SQUARE * 16 ?
floorColor : ceilingColor;
if (c != ceilingColor)
c = addRGB(c,intensity / 2,intensity / 2,intensity / 2);
uint8_t *buf = pokitto.display.screenbuffer;
buf += pixel.position.x * SUBSAMPLE;
buf += pixel.position.y * SCREEN_WIDTH;
for (uint8_t i = 0; i < SUBSAMPLE - 1; ++i)
*buf++ = c;
*buf = c;
}
void draw()
{
RayConstraints c;
c.maxHits = 6;
c.maxSteps = 15;
c.computeTextureCoords = 1;
render(player.mCamera,floorHeightAt,0,0,pixelFunc,c);
/*
pokitto.display.setColor(rgbToIndex(7,7,3));
pokitto.display.setCursor(1,1);
pokitto.display.print(player.mCamera.position.x);
pokitto.display.print(" ");
pokitto.display.print(player.mCamera.position.y);
pokitto.display.print(" ");
pokitto.display.print(player.mCamera.direction);
*/
}
bool runReleased = false;
int main()
{
initGeneral();
floorColor = rgbToIndex(4,2,0);
ceilingColor = rgbToIndex(2,2,3);
player.setPositionSquare(4,5);
uint32_t previousTime = 0;
uint32_t dt;
while (pokitto.isRunning())
{
if (pokitto.update())
{
draw();
uint32_t timeNow = pokitto.getTime();
dt = timeNow - previousTime;
previousTime = timeNow;
int16_t horizontalStep = (dt * PLAYER_SPEED * (player.mRunning ? 2 : 1)) / 1000;
int16_t rotationStep = (dt * PLAYER_ROTATION_SPEED) / 1000;
Vector2D d = angleToDirection(player.mCamera.direction);
Vector2D moveOffset;
moveOffset.x = 0;
moveOffset.y = 0;
d.x = (d.x * horizontalStep) / UNITS_PER_SQUARE;
d.y = (d.y * horizontalStep) / UNITS_PER_SQUARE;
if (d.x == 0 && d.y == 0)
{
d.x = d.x > 0 ? horizontalStep : -1 * horizontalStep;
d.y = d.y > 0 ? horizontalStep : -1 * horizontalStep;
}
bool aButton = pokitto.aBtn();
if (pokitto.cBtn())
{
if (runReleased)
{
player.mRunning = !player.mRunning;
runReleased = false;
}
}
else
runReleased = true;
if (pokitto.upBtn())
{
if (aButton)
player.mCamera.shear = min(player.mCamera.shear + 10,60);
else
moveOffset = d;
}
else if (pokitto.downBtn())
{
if (aButton)
player.mCamera.shear = max(player.mCamera.shear - 10,-60);
else
{
moveOffset.x = -1 * d.x;
moveOffset.y = -1 * d.y;
}
}
else
player.mCamera.shear /= 2;
if (!aButton)
player.mCamera.shear /= 2;
int addition = 0;
if (pokitto.rightBtn())
addition = 1;
else if (pokitto.leftBtn())
addition = -1;
if (aButton)
{
d = angleToDirection(player.mCamera.direction + UNITS_PER_SQUARE / 4);
d.x = (d.x * horizontalStep * addition) / UNITS_PER_SQUARE;
d.y = (d.y * horizontalStep * addition) / UNITS_PER_SQUARE;
moveOffset = d;
}
else
player.mCamera.direction += addition * rotationStep;
Unit prevHeight = player.mCamera.height;
moveCameraWithCollision(&player.mCamera,moveOffset,player.mVericalSpeed,
floorHeightAt, 0, 1);
Unit heightDiff = player.mCamera.height - prevHeight;
if (heightDiff == 0)
player.mVericalSpeed = 0; // hit floor/ceiling
if (player.mVericalSpeed == 0 && pokitto.bBtn())
{
int16_t camX = divRoundDown(player.mCamera.position.x,UNITS_PER_SQUARE);
int16_t camY = divRoundDown(player.mCamera.position.y,UNITS_PER_SQUARE);
if (player.mCamera.height - CAMERA_COLL_HEIGHT_BELOW -
floorHeightAt(camX,camY) < 2)
player.mVericalSpeed = JUMP_SPEED; // jump
}
player.mVericalSpeed -= (dt * GRAVITY_ACCELERATION) / 1000; // gravity
}
}
return 0;
}

View file

@ -85,7 +85,7 @@ void initPalette()
@param intensity intensity to add, 3 bit (0 to 7)
@return new color
*/
inline uint8_t addIntensity(uint8_t color, int intensity)
inline uint8_t addIntensity(uint8_t color, int16_t intensity)
{
uint8_t r = color & 0b00000111;
uint8_t g = (color & 0b00111000) >> 3;
@ -114,6 +114,19 @@ inline uint8_t addIntensity(uint8_t color, int intensity)
return rgbToIndex(r,g,b);
}
inline uint8_t addRGB(uint8_t color, int16_t red, int16_t green, int16_t blue)
{
int8_t r = color & 0b00000111;
int8_t g = (color & 0b00111000) >> 3;
int8_t b = (color & 0b11000000) >> 6;
r = clamp(r + red,0,7);
g = clamp(g + green,0,7);
b = clamp(b + blue,0,3);
return rgbToIndex(r,g,b);
}
/**
Samples an image by normalized coordinates - each coordinate is in range
0 to UNITS_PER_SQUARE (from raycastlib).

37
height_profile.py Normal file
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@ -0,0 +1,37 @@
# Convert png image of height profile to number array.
#
# author: Miloslav Ciz
# license: CC0
import sys
from PIL import Image
image = Image.open(sys.argv[1])
pixels = image.load()
sys.stdout.write("const int8_t heightProfile[] = {")
first = True
count = 0;
for x in range(image.size[0]):
if count % 80 == 0:
print("")
count += 1
if first:
first = False
else:
sys.stdout.write(",")
for y in range(image.size[1]):
p = pixels[x,y]
if p[0] == 0:
sys.stdout.write(str(image.size[1] - y))
break
print("};")