Update demo1
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c957d0b35f
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1b30c0ee89
1 changed files with 7 additions and 6 deletions
13
demo1.cpp
13
demo1.cpp
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@ -7,6 +7,8 @@
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license: CC0 1.0
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*/
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#define CAMERA_COLL_HEIGHT_BELOW ((3 * UNITS_PER_SQUARE) / 2)
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#include "general.hpp"
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#define LEVEL_X_RES 29
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@ -64,7 +66,7 @@ const signed char levelFloor[] =
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40, 0,48,-8,-8,-8,32,32,32,32,40, 1, 0, 1,40,32,32,32,32,32,-8,-8, 0, 0, 0, 0, 0, 0,24,
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40, 0,48,-8,-8,-8,-8,-8,-8,-8,-8, 0, 0, 0,-8,-8,-8,36,32,36,-8,-8, 0, 0, 0, 0, 0, 0,24,
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40, 0,48,-8,-8,-8,-8,-8,-8,-8,-8, 0, 0, 0,-8,-8,-8,-8,-8,-8,-8,-8, 0, 0, 0, 0, 0, 0,24,
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40, 0,48, 0,-2,-2, 0,-8,-8,-8,-8, 0, 0, 0,-8,-8, 0, 0, 0, 0, 0, 0, 0, 0,24,24,15,24,24,
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40, 0,48, 0,-2,-2, 0,-8,-8,-8,-8, 0, 0, 0,-8,-8, 0, 0, 0, 0, 0, 0, 0, 0,24,24,10,24,24,
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40, 0, 0, 0,-2,-2, 0, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0,24, 0, 0, 0,24,
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40, 0, 0, 0,-2,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,24, 0, 0, 0,24,
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40,24,48,-2,-2,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,24,
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@ -77,8 +79,8 @@ const signed char levelFloor[] =
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const signed char levelCeiling[] =
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{
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40,40,40,40,40,40,40,99,99,99,99,36,40,40,40,40,40,36,99,99,99,99,99,99,99,99,99,99,99,
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40,99,99,99,99,99,20,99,99,99,99,36,40,99,99,99,99,36,99,99,99,99,99,99,99,99,99,99,99,
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40,99,99,99,99,99,20,99,99,99,99,36,40,99,99,99,99,36,99,99,99,99,99,99,99,99,99,99,99,
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40,99,99,99,99,99,20,99,99,99,99,36,40,30,30,30,99,36,99,99,99,99,99,99,99,99,99,99,99,
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40,99,99,99,99,99,20,99,99,99,99,36,40,30,30,30,99,36,99,99,99,99,99,99,99,99,99,99,99,
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40,99,99,99,99,99,48,99,99,99,99,36,24,24,24,24,24,36,99,99,99,99,99,99,99,99,99,99,99,
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40,99,48,48,48,48,47,99,99,99,99,36,36,36,36,36,36,36,99,99,99,99,99,99,99,99,99,99,99,
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40,99,48,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,
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@ -695,8 +697,7 @@ int main()
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sprites[0] = Sprite(sprite1,10,5,1,100);
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sprites[1] = Sprite(sprite1,14,5,1,100);
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sprites[2] = Sprite(sprite2,15,19,1,150);
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sprites[2].mHeight -= UNITS_PER_SQUARE / 2;
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sprites[2] = Sprite(sprite2,15,19,1,200);
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pokitto.display.persistence = 1;
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pokitto.setFrameRate(FPS);
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@ -781,7 +782,7 @@ int main()
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Unit prevHeight = player.mCamera.height;
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moveCameraWithCollision(&player.mCamera,moveOffset,player.mVericalSpeed,
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floorHeightAt, ceilingHeightAt);
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floorHeightAt, ceilingHeightAt, 1);
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Unit heightDiff = player.mCamera.height - prevHeight;
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