Polish
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2 changed files with 15 additions and 20 deletions
14
demo1.cpp
14
demo1.cpp
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@ -11,11 +11,13 @@
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*/
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*/
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//#define COMPUTE_WALL_TEXCOORDS 0
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//#define COMPUTE_WALL_TEXCOORDS 0
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// ^ this turns off textures
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// ^ this turns off wall textures
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//#define SUBSAMPLE 1
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//#define SUBSAMPLE 1
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// ^ this turns on full X-resolution
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#define RCL_COMPUTE_FLOOR_TEXCOORDS 1
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#define RCL_COMPUTE_FLOOR_TEXCOORDS 1
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// ^ this turns on floor texture (a lot slower)
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// redefine some parameters
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// redefine some parameters
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#define FPS 255
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#define FPS 255
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@ -1105,9 +1107,13 @@ int16_t intensity;
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}
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}
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else
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else
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{
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{
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color = pixel->isFloor ?
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color = !pixel->isFloor ?
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(pixel->height == RCL_FLOOR_TEXCOORDS_HEIGHT ? sampleImage(texture5,pixel->texCoords.x / 2,pixel->texCoords.y / 2) : HUE(1)) :
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18 :
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18;
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#if RCL_COMPUTE_FLOOR_TEXCOORDS == 1
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(pixel->height == RCL_FLOOR_TEXCOORDS_HEIGHT ? sampleImage(texture5,pixel->texCoords.x / 2,pixel->texCoords.y / 2) : HUE(1));
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#else
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HUE(10);
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#endif
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color = addIntensity(color,intensity);
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color = addIntensity(color,intensity);
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}
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}
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21
demo3.cpp
21
demo3.cpp
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@ -62,9 +62,12 @@ uint16_t changeIndex = 0;
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int16_t editCounter = 0;
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int16_t editCounter = 0;
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#define SQUARE_COLORS 4
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#define SQUARE_COLORS 4
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const uint8_t squareColors[SQUARE_COLORS] =
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{ HUE(10), HUE(8), HUE(14), HUE(15) };
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#define FLOOR_COLORS 8
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#define FLOOR_COLORS 8
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uint8_t squareColors[SQUARE_COLORS];
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const uint8_t floorColors[FLOOR_COLORS] =
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uint8_t floorColors[FLOOR_COLORS];
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{ HUE(2), HUE(3), HUE(10), HUE(11), HUE(1), HUE(5), HUE(6), HUE(14) };
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#define HEIGHT_PROFILE_LENGTH 256
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#define HEIGHT_PROFILE_LENGTH 256
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@ -558,20 +561,6 @@ int main()
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defaultConstraints.maxHits = 6;
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defaultConstraints.maxHits = 6;
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defaultConstraints.maxSteps = 20;
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defaultConstraints.maxSteps = 20;
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squareColors[0] = 179;
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squareColors[1] = 147;
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squareColors[2] = 130;
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squareColors[3] = 210;
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floorColors[0] = HUE(2);
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floorColors[1] = HUE(3);
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floorColors[2] = HUE(10);
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floorColors[3] = HUE(11);
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floorColors[4] = HUE(1);
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floorColors[5] = HUE(5);
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floorColors[6] = HUE(6);
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floorColors[7] = HUE(14);
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player.setPositionSquare(4,5);
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player.setPositionSquare(4,5);
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player.mCamera.height = floorHeightAt(4,5);
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player.mCamera.height = floorHeightAt(4,5);
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