Update demo2
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c7e8638db7
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74907ece37
1 changed files with 26 additions and 26 deletions
52
demo2.cpp
52
demo2.cpp
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@ -10,8 +10,6 @@
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#define FPS 60
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#define PLAYER_SPEED (UNITS_PER_SQUARE * 3)
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#define SUBSAMPLE 1
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#include "general.hpp"
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#define LEVEL_X_RES 32
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@ -28,22 +26,24 @@ Sprite sprites[SPRITES];
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const unsigned char level[] =
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{
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0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,1,1,1,1,0,1,1,1,3,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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1,3,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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/* 10 12 14 16 18 20 22 24 26 28 30
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0 1 2 3 4 5 6 7 8 9 11 13 15 17 19 21 23 25 27 29 31 */
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0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0, // 0
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0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0, // 1
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0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0, // 2
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0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0, // 3
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0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 4
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0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 5
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0,0,1,1,1,1,0,1,1,1,3,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 6
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0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 7
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0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 8
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0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 9
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0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 10
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0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 11
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1,3,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 12
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0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 13
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0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 14
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0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // 15
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};
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const unsigned char texture1[] =
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@ -482,6 +482,8 @@ Unit textureAt(int16_t x, int16_t y)
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return 0;
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}
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uint8_t cFloor, cCeiling;
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/**
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Function for drawing a single pixel (like fragment shader).
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*/
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@ -495,10 +497,10 @@ inline void pixelFunc(PixelInfo pixel)
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if (pixel.isWall)
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{
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c = sampleImage(textures[pixel.hit.type],pixel.hit.textureCoord,pixel.textureCoordY);
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c = addIntensity(c,pixel.hit.direction % 2 == 0 ? 2 : 0);
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c = addIntensity(c,2 - pixel.depth / (UNITS_PER_SQUARE * 2) + (pixel.hit.direction % 2 == 0 ? 2 : 0));
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}
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else
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c = pixel.isFloor ? 100 : 50;
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c = pixel.isFloor ? cFloor: cCeiling;
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uint8_t *buf = pokitto.display.screenbuffer;
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@ -560,8 +562,10 @@ pokitto.display.print(player.mCamera.direction);
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int main()
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{
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pokitto.begin();
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initPalette();
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initGeneral();
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cFloor = rgbToIndex(0,1,1);
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cCeiling = rgbToIndex(1,0,1);
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player.setPositionSquare(6,5);
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player.mCamera.height = CAMERA_COLL_HEIGHT_BELOW;
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@ -571,10 +575,6 @@ int main()
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sprites[2] = Sprite(sprite2,15,19,1,150);
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sprites[2].mHeight -= UNITS_PER_SQUARE / 2;
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pokitto.display.persistence = 1;
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pokitto.setFrameRate(FPS);
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pokitto.display.setFont(fontTiny);
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uint32_t previousTime = 0;
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uint32_t dt;
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