Merge branch 'master' of https://gitlab.com/drummyfish/Pokitto-Raycasting
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README.md
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README.md
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@ -64,6 +64,17 @@ palette (or modifying it) will most likely be the best option for your project.
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I used GNU Arm Embedded toolchain to compile the programs. Other compilers are
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I used GNU Arm Embedded toolchain to compile the programs. Other compilers are
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not tested. Don't forget to compile with `-O3`!
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not tested. Don't forget to compile with `-O3`!
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# Ideas For Games
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Besides the obvious use the demos show, you can try to be more creative and try
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e.g.:
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- a racing game
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- 3D versions of classic 2D array games (snake, tetris, tower defense, ...)
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- Casting the rays vertically instead of horizontally (just switch x and y when
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drawing the pixels). Walls become floors and vice versa. Could result in
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interesting games (and maybe faster rendering).
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# License
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# License
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Everything is under CC0 1.0, including all the assets (they are mostly based on
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Everything is under CC0 1.0, including all the assets (they are mostly based on
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