Pokitto-Raycasting/README.md
Miloslav Číž 1ab06b89d4 Update README
2018-09-29 20:07:29 +02:00

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# Pokitto Ray Casting Demos
These are demos showing ray casting (pseudo) 3D rendering technique using
raycastlib (a Pokitto-independent C library I made along with this project) on
a small gaming console Pokitto.
There are these demos:
- helloRay: Hello world program showing the very basic usage of raycastlib
on Pokitto. If you want to learn about the code, start here.
- demo1: Showoff RPG-like program demonstrating most raycastlib features.
- demo2: Classic "flat/1D" ray casting program in a sci-fi mood.
- demo3: Minecraft-like demo with procedurally generated editable world.
Included are also other tools I created, such as Python scripts for image
conversion to the format I use. Everything should be sufficiently commented.
The last three demos use common definitions from the general.hpp file. This
file contains some useful resources that you can use in your own game. You can
of course as well create a game by expanding any of the demos.
There are a lot of compile-time options you can try out, like turning various
effects on/off, setting the rendering quality etc. Check out the defines at
the beginning of each source code file.
This repository contains the version of raycastlib that I tested the demos
with, but you can find the most recent version of the library among my other
repositories.
The demos use display Mode13, i.e. 110x88 with 256 colors. I recommend you use
this mode for your games, but the other ones are an option too. I created a
custom general 256-color HSV-based palette that allows for fast brigtness
manipulation of colors, which is important for fog/dimming. Reusing this
palette (or modifying it) will most likely be the best option for your project.
# License
Everything is under CC0 1.0, including all the assets (they are mostly based on
CC0 images I found at OpenGameArt). I always appreciate credit, but it's not
required. More than credit I appreciate if you share your own software as free
and open-source. With that said, use this in any way you want.