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raycastlib/test.c

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/**
Tests for raycastlib.
license: CC0
*/
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#include <stdio.h>
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#include "raycastlib.h"
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int16_t testArrayFunc(int16_t x, int16_t y)
{
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if (x > 12 || y > 12)
return x * y;
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return (x < 0 || y < 0 || x > 9 || y > 9) ? 1 : 0;
}
/**
Simple automatic test function.
*/
int testSingleRay(Unit startX, Unit startY, Unit dirX, Unit dirY,
int16_t expectSquareX, int16_t expectSquareY, int16_t expectPointX,
int16_t expectPointY, int16_t tolerateError)
{
Ray r;
r.start.x = startX;
r.start.y = startY;
r.direction.x = dirX;
r.direction.y = dirY;
printf("- casting ray:\n");
logRay(r);
HitResult h = castRay(r,testArrayFunc,20);
printf("- result:\n");
logHitResult(h);
int result =
h.square.x == expectSquareX &&
h.square.y == expectSquareY &&
h.position.x <= expectPointX + tolerateError &&
h.position.x >= expectPointX - tolerateError &&
h.position.y <= expectPointY + tolerateError &&
h.position.y >= expectPointY - tolerateError;
if (result)
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printf("\nOK\n\n");
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else
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printf("\nFAIL\n\n");
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return result;
}
int main()
{
printf("Testing raycastlib.\n");
if (!testSingleRay(
3 * UNITS_PER_SQUARE + UNITS_PER_SQUARE / 2,
4 * UNITS_PER_SQUARE + UNITS_PER_SQUARE / 2,
100, 50,
10, 7,
10240, 7936,
16))
return 1;
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if (!testSingleRay(
0,
0,
100, 100,
10, 9,
10240, 10239,
16))
return 1;
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for (Unit i = -UNITS_PER_SQUARE; i <= UNITS_PER_SQUARE; i += 64)
{
Unit v = sinInt(i);
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logVector2D(angleToDirection(i));
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//for (int j = 0; j < (v + UNITS_PER_SQUARE) / 64; ++j)
// printf(".");
//printf("\n");
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}
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return 0;
}