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https://git.coom.tech/drummyfish/raycastlib.git
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Fix a bug
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parent
ddbbfef456
commit
126f38e5c0
2 changed files with 48 additions and 30 deletions
35
raycastlib.h
35
raycastlib.h
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@ -19,6 +19,25 @@
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typedef int32_t Unit; /**< Smallest spatial unit, there is UNITS_PER_SQUARE
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units in a square's length. */
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#define logVector2D(v)\
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printf("[%d,%d]\n",v.x,v.y);
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#define logRay(r)\
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printf("ray:\n");\
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printf(" start: ");\
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logVector2D(r.start);\
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printf(" dir: ");\
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logVector2D(r.direction);\
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#define logHitResult(h)\
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printf("hit:\n");\
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printf(" sqaure: ");\
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logVector2D(h.square);\
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printf(" pos: ");\
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logVector2D(h.position);\
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printf(" dist: %d", h.distance);\
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printf(" texcoord: %d", h.textureCoord);\
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/// Position in 2D space.
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typedef struct
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{
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@ -68,6 +87,17 @@ void castRayMultiHit(Ray ray, int16_t (*arrayFunc)(int16_t, int16_t),
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//=============================================================================
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// privates
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Unit clamp(Unit value, Unit valueMin, Unit valueMax)
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{
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if (value < valueMin)
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return valueMin;
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if (value > valueMax)
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return valueMax;
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return value;
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}
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uint16_t sqrtInt(uint32_t value)
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{
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uint32_t result = 0;
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@ -123,9 +153,10 @@ void castRaySquare(Ray localRay, Vector2D *nextCellOffset,
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{\
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nextCellOffset->c1 = n;\
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collisionPointOffset->c1 = criticalLine.start.c1 - localRay.start.c1;\
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collisionPointOffset->c2 =\
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collisionPointOffset->c2 = clamp(\
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(collisionPointOffset->c1 * localRay.direction.c2) /\
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(localRay.direction.c1 == 0 ? 1 : localRay.direction.c1);\
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(localRay.direction.c1 == 0 ? 1 : localRay.direction.c1),\
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0,UNITS_PER_SQUARE - 1);\
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}
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#define helper2(n1,n2,c)\
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43
test.c
43
test.c
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@ -1,33 +1,11 @@
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#include "raycastlib.h"
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#include <stdio.h>
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void logVector2D(Vector2D v)
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{
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printf("[%d,%d]\n",v.x,v.y);
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}
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void logRay(Ray r)
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{
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printf("ray:\n");
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printf(" start: ");
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logVector2D(r.start);
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printf(" dir: ");
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logVector2D(r.direction);
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}
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void logHitResult(HitResult h)
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{
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printf("hit:\n");\
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printf(" sqaure: ");
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logVector2D(h.square);
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printf(" pos: ");
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logVector2D(h.position);
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printf(" dist: %d", h.distance);
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printf(" texcoord: %d", h.textureCoord);
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}
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#include "raycastlib.h"
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int16_t testArrayFunc(int16_t x, int16_t y)
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{
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if (x > 12 || y > 12)
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return x * y;
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return (x < 0 || y < 0 || x > 9 || y > 9) ? 1 : 0;
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}
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@ -63,9 +41,9 @@ int testSingleRay(Unit startX, Unit startY, Unit dirX, Unit dirY,
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h.position.y >= expectPointY - tolerateError;
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if (result)
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printf("\nOK\n");
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printf("\nOK\n\n");
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else
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printf("\nFAIL\n");
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printf("\nFAIL\n\n");
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return result;
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}
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@ -83,5 +61,14 @@ int main()
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16))
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return 1;
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if (!testSingleRay(
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0,
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0,
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100, 100,
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10, 9,
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10240, 10239,
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16))
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return 1;
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return 0;
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}
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