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Rework castRays function
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parent
40d80db615
commit
1e5d223be2
1 changed files with 11 additions and 13 deletions
24
raycastlib.h
24
raycastlib.h
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@ -75,7 +75,7 @@ typedef struct
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typedef struct
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{
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Vector2D position; ///< On-screen position.
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int8_t type; ///< Type of pixel: 0 - wall, 1 - floor, 2 - ceiling.
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int8_t isWall; ///< Whether the pixel is a wall or a floor(/ceiling).
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Unit depth; ///< Corrected depth.
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HitResult hit; ///< Corresponding ray hit.
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} PixelInfo;
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@ -87,8 +87,9 @@ typedef struct
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} RayConstraints;
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typedef int16_t (*ArrayFunction)(int16_t x, int16_t y);
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typedef void (*HitFunction)(uint16_t pos, HitResult h, uint16_t hitNo, Ray r);
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typedef void (*PixelFunc)(PixelInfo info);
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typedef void (*ColumnFunction)(HitResult *hits, uint16_t hitCount, uint16_t x,
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Ray ray);
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typedef void (*PixelFunction)(PixelInfo info);
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/**
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Casts a single ray and returns the first collision result.
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@ -137,11 +138,8 @@ Unit perspectiveScale(Unit originalSize, Unit distance, Unit fov);
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Casts rays for given camera view and for each hit calls a user provided
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function.
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*/
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void castRaysMultiHit(Camera cam, ArrayFunction arrayFunc, HitFunction hitFunc,
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RayConstraints constraints);
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void render(Camera cam, ArrayFunction arrayFunc, PixelFunc pixelFunc,
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RayConstraints constraints);
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void castRaysMultiHit(Camera cam, ArrayFunction arrayFunc,
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ColumnFunction columnFunc, RayConstraints constraints);
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//=============================================================================
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// privates
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@ -454,8 +452,8 @@ HitResult castRay(Ray ray, ArrayFunction arrayFunc)
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return result;
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}
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void castRaysMultiHit(Camera cam, ArrayFunction arrayFunc, HitFunction hitFunc,
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RayConstraints constraints)
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void castRaysMultiHit(Camera cam, ArrayFunction arrayFunc,
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ColumnFunction columnFunc, RayConstraints constraints)
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{
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uint16_t fovHalf = cam.fovAngle / 2;
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@ -466,20 +464,20 @@ void castRaysMultiHit(Camera cam, ArrayFunction arrayFunc, HitFunction hitFunc,
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Unit dY = dir2.y - dir1.y;
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HitResult hits[constraints.maxHits];
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Ray rays[constraints.maxHits];
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uint16_t hitCount;
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Ray r;
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r.start = cam.position;
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for (uint8_t i = 0; i < cam.resolution.x; ++i)
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for (uint16_t i = 0; i < cam.resolution.x; ++i)
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{
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r.direction.x = dir1.x + (dX * i) / cam.resolution.x;
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r.direction.y = dir1.y + (dY * i) / cam.resolution.x;
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castRayMultiHit(r,arrayFunc,hits,&hitCount,constraints);
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for (uint8_t j = 0; j < hitCount; ++j)
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hitFunc(i,hits[j],j,r);
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columnFunc(hits,hitCount,i,r);
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}
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}
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