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Fix floor texcoords
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1 changed files with 2 additions and 2 deletions
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@ -25,7 +25,7 @@
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- Screen coordinates are normal: [0,0] = top left, x goes right, y goes down.
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- Screen coordinates are normal: [0,0] = top left, x goes right, y goes down.
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author: Miloslav "drummyfish" Ciz
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author: Miloslav "drummyfish" Ciz
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license: CC0
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license: CC0 1.0
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version: 0.1
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version: 0.1
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*/
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*/
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@ -1283,7 +1283,7 @@ RCL_Unit coordStep = 1;
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#if RCL_COMPUTE_FLOOR_TEXCOORDS == 1
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#if RCL_COMPUTE_FLOOR_TEXCOORDS == 1
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RCL_Unit dx = p.hit.position.x - _RCL_camera.position.x;
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RCL_Unit dx = p.hit.position.x - _RCL_camera.position.x;
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RCL_Unit dy = p.hit.position.y - _RCL_camera.position.y;
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RCL_Unit dy = p.hit.position.y - _RCL_camera.position.y;
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RCL_Unit pixPos = y - _RCL_middleRow + 1;
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RCL_Unit pixPos = y - _RCL_middleRow;
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RCL_Unit rayCameraCos = RCL_vectorsAngleCos(
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RCL_Unit rayCameraCos = RCL_vectorsAngleCos(
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RCL_angleToDirection(_RCL_camera.direction),ray.direction);
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RCL_angleToDirection(_RCL_camera.direction),ray.direction);
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