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Update summary

This commit is contained in:
Miloslav Číž 2018-09-18 14:49:02 +02:00
parent 110a673407
commit c82fb56e91

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@ -313,10 +313,11 @@ void RCL_castRaysMultiHit(RCL_Camera cam, RCL_ArrayFunction arrayFunc,
- accuracy: higher
- wall textures: yes
- different wall heights: yes
- floor/ceiling textures: yes
- floor/ceiling textures: no
- floor geometry: yes, multilevel
- ceiling geometry: yes (optional), multilevel
- rolling door: no
- camera shearing: yes
- rendering order: left-to-right, not specifically ordered vertically
@param cam camera whose view to render
@ -344,10 +345,11 @@ void RCL_render(RCL_Camera cam, RCL_ArrayFunction floorHeightFunc,
- accuracy: lower
- wall textures: yes
- different wall heights: yes
- floor/ceiling textures: no
- floor/ceiling textures: yes (only floor, you can mirror it for ceiling)
- floor geometry: no (just flat floor, with depth information)
- ceiling geometry: no (just flat ceiling, with depth information)
- rolling door: yes
- camera shearing: no
- rendering order: left-to-right, top-to-bottom
Additionally this function supports rendering rolling doors.