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Update summary
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1 changed files with 4 additions and 2 deletions
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@ -313,10 +313,11 @@ void RCL_castRaysMultiHit(RCL_Camera cam, RCL_ArrayFunction arrayFunc,
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- accuracy: higher
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- wall textures: yes
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- different wall heights: yes
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- floor/ceiling textures: yes
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- floor/ceiling textures: no
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- floor geometry: yes, multilevel
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- ceiling geometry: yes (optional), multilevel
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- rolling door: no
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- camera shearing: yes
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- rendering order: left-to-right, not specifically ordered vertically
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@param cam camera whose view to render
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@ -344,10 +345,11 @@ void RCL_render(RCL_Camera cam, RCL_ArrayFunction floorHeightFunc,
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- accuracy: lower
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- wall textures: yes
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- different wall heights: yes
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- floor/ceiling textures: no
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- floor/ceiling textures: yes (only floor, you can mirror it for ceiling)
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- floor geometry: no (just flat floor, with depth information)
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- ceiling geometry: no (just flat ceiling, with depth information)
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- rolling door: yes
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- camera shearing: no
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- rendering order: left-to-right, top-to-bottom
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Additionally this function supports rendering rolling doors.
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