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54
raycastlib.h
54
raycastlib.h
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@ -85,9 +85,9 @@ typedef struct
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typedef struct
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{
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Vector2D square; ///< Collided square coordinates.
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Vector2D position; ///< Exact collision position in Units.
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Unit distance; /**< Euclidean distance to the hit position, or -1 if
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Vector2D square; ///< Collided square coordinates.
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Vector2D position; ///< Exact collision position in Units.
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Unit distance; /**< Euclidean distance to the hit position, or -1 if
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no collision happened. */
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Unit textureCoord; ///< Normalized (0 to UNITS_PER_SQUARE - 1) tex coord.
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Unit type; ///< Integer identifying type of square.
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@ -105,6 +105,10 @@ typedef struct
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Unit height;
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} Camera;
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/**
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Holds an information about a single rendered pixel (for a pixel function
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that works as a fragment shader.
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*/
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typedef struct
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{
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Vector2D position; ///< On-screen position.
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@ -123,9 +127,10 @@ typedef struct
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} RayConstraints;
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/**
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Function used to retrieve the cells of the rendered scene. It should return
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a "type" of given square as an integer (e.g. square height) - between squares
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that return different numbers there is considered to be a collision.
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Function used to retrieve some information about cells of the rendered scene.
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It should return a characteristic of given square as an integer (e.g. square
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height, texture index, ...) - between squares that return different numbers
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there is considered to be a collision.
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*/
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typedef Unit (*ArrayFunction)(int16_t x, int16_t y);
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@ -135,19 +140,18 @@ typedef void
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(*ColumnFunction)(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray);
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/**
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Simple-interface function to cast a single ray.
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@return The first collision result.
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Simple-interface function to cast a single ray.
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@return The first collision result.
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*/
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HitResult castRay(Ray ray, ArrayFunction arrayFunc);
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/**
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Maps a single point in the world to the screen (2D position + depth).
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Maps a single point in the world to the screen (2D position + depth).
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*/
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PixelInfo mapToScreen(Vector2D worldPosition, Unit height, Camera camera);
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/**
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Casts a single ray and returns a list of collisions.
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Casts a single ray and returns a list of collisions.
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*/
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void castRayMultiHit(Ray ray, ArrayFunction arrayFunc, ArrayFunction typeFunc,
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HitResult *hitResults, uint16_t *hitResultsLen, RayConstraints constraints);
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@ -167,8 +171,8 @@ Unit dist(Vector2D p1, Vector2D p2);
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Unit len(Vector2D v);
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/**
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Converts an angle in whole degrees to an angle in Units that this library
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uses.
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Converts an angle in whole degrees to an angle in Units that this library
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uses.
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*/
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Unit degreesToUnitsAngle(int16_t degrees);
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@ -176,24 +180,24 @@ Unit degreesToUnitsAngle(int16_t degrees);
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Unit perspectiveScale(Unit originalSize, Unit distance);
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/**
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Casts rays for given camera view and for each hit calls a user provided
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function.
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Casts rays for given camera view and for each hit calls a user provided
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function.
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*/
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void castRaysMultiHit(Camera cam, ArrayFunction arrayFunc,
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ArrayFunction typeFunction, ColumnFunction columnFunc,
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RayConstraints constraints);
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/**
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Renders a complete camera view.
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Using provided functions, renders a complete complex camera view.
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@param cam camera whose view to render
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@param floorHeightFunc function that returns floor height (in Units)
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@param ceilingHeightFunc same as floorHeightFunc but for ceiling, can also be
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@param cam camera whose view to render
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@param floorHeightFunc function that returns floor height (in Units)
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@param ceilingHeightFunc same as floorHeightFunc but for ceiling, can also be
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0 (no ceiling will be rendered)
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@param typeFunction function that says a type of square (e.g. its texture
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@param typeFunction function that says a type of square (e.g. its texture
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index), can be 0 (no type in hit result)
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@param pixelFunc callback function to draw a single pixel on screen
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@param constraints constraints for each cast ray
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@param pixelFunc callback function to draw a single pixel on screen
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@param constraints constraints for each cast ray
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*/
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void render(Camera cam, ArrayFunction floorHeightFunc,
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ArrayFunction ceilingHeightFunc, ArrayFunction typeFunction,
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@ -390,7 +394,7 @@ int8_t pointIsLeftOfRay(Vector2D point, Ray ray)
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/**
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Casts a ray within a single square, to collide with the square borders.
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*/
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*/
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void castRaySquare(Ray localRay, Vector2D *nextCellOff, Vector2D *collOff)
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{
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profileCall(castRaySquare);
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@ -607,7 +611,9 @@ ArrayFunction _floorFunction = 0;
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ArrayFunction _ceilFunction = 0;
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uint8_t _computeTextureCoords = 0;
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/// Helper function that determines intersection with both ceiling and floor.
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/**
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Helper function that determines intersection with both ceiling and floor.
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*/
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Unit _floorCeilFunction(int16_t x, int16_t y)
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{
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// TODO: adjust also for RAYCAST_TINY
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