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This commit is contained in:
Miloslav Číž 2018-09-06 14:04:36 +02:00
parent 606020312d
commit 2aa9ba225b

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@ -105,6 +105,10 @@ typedef struct
Unit height;
} Camera;
/**
Holds an information about a single rendered pixel (for a pixel function
that works as a fragment shader.
*/
typedef struct
{
Vector2D position; ///< On-screen position.
@ -123,9 +127,10 @@ typedef struct
} RayConstraints;
/**
Function used to retrieve the cells of the rendered scene. It should return
a "type" of given square as an integer (e.g. square height) - between squares
that return different numbers there is considered to be a collision.
Function used to retrieve some information about cells of the rendered scene.
It should return a characteristic of given square as an integer (e.g. square
height, texture index, ...) - between squares that return different numbers
there is considered to be a collision.
*/
typedef Unit (*ArrayFunction)(int16_t x, int16_t y);
@ -136,7 +141,6 @@ typedef void
/**
Simple-interface function to cast a single ray.
@return The first collision result.
*/
HitResult castRay(Ray ray, ArrayFunction arrayFunc);
@ -184,7 +188,7 @@ void castRaysMultiHit(Camera cam, ArrayFunction arrayFunc,
RayConstraints constraints);
/**
Renders a complete camera view.
Using provided functions, renders a complete complex camera view.
@param cam camera whose view to render
@param floorHeightFunc function that returns floor height (in Units)
@ -607,7 +611,9 @@ ArrayFunction _floorFunction = 0;
ArrayFunction _ceilFunction = 0;
uint8_t _computeTextureCoords = 0;
/// Helper function that determines intersection with both ceiling and floor.
/**
Helper function that determines intersection with both ceiling and floor.
*/
Unit _floorCeilFunction(int16_t x, int16_t y)
{
// TODO: adjust also for RAYCAST_TINY