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Remove moved files

This commit is contained in:
Miloslav Číž 2019-06-04 19:28:13 +02:00
parent 7230310b96
commit 4a01564c8b
4 changed files with 0 additions and 1653 deletions

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#!/bin/bash
PROGRAM=testTerminal
clear; clear; g++ -x c -g -fmax-errors=5 -pedantic -Wall -Wextra -o $PROGRAM $PROGRAM.c -lSDL2 2>&1 >/dev/null && ./$PROGRAM

396
test.c
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/**
Tests for raycastlib.
license: CC0
*/
#define RCL_PROFILE
#define RCL_HORIZONTAL_FOV RCL_UNITS_PER_SQUARE / 2
#define RCL_PIXEL_FUNCTION pixelFunc
#include <stdio.h>
#include "raycastlib.h"
#include <sys/time.h>
RCL_Unit testArrayFunc(int16_t x, int16_t y)
{
if (x > 12 || y > 12)
return x * y * RCL_UNITS_PER_SQUARE;
return (x < 0 || y < 0 || x > 9 || y > 9) ? RCL_UNITS_PER_SQUARE : 0;
}
RCL_Unit testArrayFunc2(int16_t x, int16_t y)
{
return testArrayFunc(x,y) + 10 * RCL_UNITS_PER_SQUARE;
}
/**
Simple automatic test function.
*/
int testSingleRay(RCL_Unit startX, RCL_Unit startY, RCL_Unit dirX, RCL_Unit dirY,
int16_t expectSquareX, int16_t expectSquareY, int16_t expectPointX,
int16_t expectPointY, int16_t tolerateError)
{
RCL_Ray r;
r.start.x = startX;
r.start.y = startY;
r.direction.x = dirX;
r.direction.y = dirY;
printf("- casting ray:\n");
RCL_logRay(r);
RCL_HitResult h = RCL_castRay(r,testArrayFunc);
printf("- result:\n");
RCL_logHitResult(h);
int result =
h.square.x == expectSquareX &&
h.square.y == expectSquareY &&
h.position.x <= expectPointX + tolerateError &&
h.position.x >= expectPointX - tolerateError &&
h.position.y <= expectPointY + tolerateError &&
h.position.y >= expectPointY - tolerateError;
if (result)
printf("\nOK\n\n");
else
printf("\nFAIL\n\n");
return result;
}
int testSingleMapping(RCL_Unit posX, RCL_Unit posY, RCL_Unit posZ, uint32_t resX,
uint32_t resY, RCL_Unit camX, RCL_Unit camY, RCL_Unit camZ, RCL_Unit camDir,
RCL_Unit expectX, RCL_Unit expectY, RCL_Unit expectZ)
{
int result;
RCL_Camera c;
c.resolution.x = resX;
c.resolution.y = resY;
c.position.x = camX;
c.position.y = camY;
c.direction = camDir;
c.height = camZ;
RCL_Vector2D pos;
RCL_Unit height;
pos.x = posX;
pos.y = posY;
height = posZ;
RCL_PixelInfo p;
printf("- mapping pixel: %d %d %d\n",posX,posY,posZ);
p = RCL_mapToScreen(pos,height,c);
printf("- result:\n");
RCL_logPixelInfo(p);
result = p.position.x == expectX && p.position.y == expectY &&
p.depth == expectZ;
if (result)
printf("\nOK\n\n");
else
printf("\nFAIL\n\n");
return result;
}
// returns milliseconds
long measureTime(void (*func)(void))
{
long start, end;
struct timeval timecheck;
gettimeofday(&timecheck, NULL);
start = (long) timecheck.tv_sec * 1000 + (long) timecheck.tv_usec / 1000;
func();
gettimeofday(&timecheck, NULL);
end = (long) timecheck.tv_sec * 1000 + (long) timecheck.tv_usec / 1000;
return end - start;
}
void benchCastRays()
{
RCL_Ray r;
r.start.x = RCL_UNITS_PER_SQUARE + RCL_UNITS_PER_SQUARE / 2;
r.start.y = 2 * RCL_UNITS_PER_SQUARE + RCL_UNITS_PER_SQUARE / 4;
RCL_Vector2D directions[8];
for (int i = 0; i < 8; ++i)
directions[i] = RCL_angleToDirection(RCL_UNITS_PER_SQUARE / 8 * i);
for (int i = 0; i < 1000000; ++i)
{
r.direction = directions[i % 8];
RCL_castRay(r,testArrayFunc);
}
}
void benchmarkMapping()
{
RCL_Camera c;
c.resolution.x = 1024;
c.resolution.y = 768;
c.position.x = RCL_UNITS_PER_SQUARE / 2;
c.position.y = RCL_UNITS_PER_SQUARE * 2;
c.direction = RCL_UNITS_PER_SQUARE / 8;
c.height = 0;
RCL_PixelInfo p;
RCL_Vector2D pos;
RCL_Unit height;
pos.x = -1024 * RCL_UNITS_PER_SQUARE;
pos.y = -512 * RCL_UNITS_PER_SQUARE;
height = 0;
for (int i = 0; i < 1000000; ++i)
{
p = RCL_mapToScreen(pos,height,c);
pos.x += 4;
pos.y += 8;
height = (height + 16) % 1024;
}
}
int countPixels = 0;
uint32_t *pixelCounts = 0;
RCL_Camera countCamera;
int countOK = 1;
void pixelFunc(RCL_PixelInfo *p)
{
if (countPixels)
{
if (p->position.x >= countCamera.resolution.x || p->position.x < 0 ||
p->position.y >= countCamera.resolution.y || p->position.y < 0)
{
printf("ERROR: writing pixel outside screen at %d %d!\n",
p->position.x,p->position.y);
countOK = 0;
}
else
pixelCounts[p->position.y * countCamera.resolution.x + p->position.x]++;
}
}
int testPixelCount(RCL_Unit camX, RCL_Unit camY, RCL_Unit camZ,
RCL_Unit camDir, RCL_Unit camShear, uint16_t camResX, uint16_t camResY,
int complexRender)
{
printf("Counting rendered pixels...\n");
RCL_RayConstraints constraints;
RCL_Camera c;
RCL_initRayConstraints(&constraints);
constraints.maxSteps = 32;
RCL_initCamera(&c);
c.position.x = camX;
c.position.y = camY;
c.direction = camDir;
c.shear = camShear;
c.height = camZ;
c.resolution.x = camResX;
c.resolution.y = camResY;
uint32_t pixels[camResX * camResY];
for (uint32_t i = 0; i < camResX * camResY; ++i)
pixels[i] = 0;
pixelCounts = pixels;
countCamera = c;
countPixels = 1;
countOK = 1;
if (complexRender)
RCL_renderComplex(c,testArrayFunc,testArrayFunc2,0,constraints);
else
RCL_renderSimple(c,testArrayFunc,0,0,constraints);
for (uint32_t y = 0; y < camResY; ++y)
for (uint32_t x = 0; x < camResX; ++x)
{
uint32_t index = y * camResX + x;
if (pixels[index] != 1)
{
printf("ERROR: pixel at %d %d written %d times!\n",x,y,pixels[index]);
countOK = 0;
}
}
return countOK;
}
void benchmarkRender()
{
RCL_Camera c;
c.resolution.x = 640;
c.resolution.y = 300;
c.position.x = 10;
c.position.y = 12;
c.direction = 100;
c.height = 200;
RCL_RayConstraints constraints;
constraints.maxHits = 10;
constraints.maxSteps = 12;
countPixels = 0;
for (int i = 0; i < 100; ++i)
RCL_renderComplex(c,testArrayFunc,testArrayFunc2,0,constraints);
}
int main()
{
printf("Testing raycastlib.\n");
if (!testSingleRay(
3 * RCL_UNITS_PER_SQUARE + RCL_UNITS_PER_SQUARE / 2,
4 * RCL_UNITS_PER_SQUARE + RCL_UNITS_PER_SQUARE / 2,
100, 50,
10, 7,
10240, 7936,
16))
return 1;
if (!testSingleRay(
0,
0,
100, 100,
9, 10,
10240, 10240,
16))
return 1;
if (!testSingleRay(
400,
6811,
-629,805,
-1, 7,
-1, 7325,
16))
return 1;
if (!testSingleRay(
-4 * RCL_UNITS_PER_SQUARE - RCL_UNITS_PER_SQUARE / 2,
7 * RCL_UNITS_PER_SQUARE + RCL_UNITS_PER_SQUARE / 3,
100,-100,
0, 2,
1, 2900,
16))
return 1;
printf("testing perspective scale...\n");
for (RCL_Unit i = 1; i < 100; ++i)
{
RCL_Unit size = i * 3;
RCL_Unit distance = i * 6 + 200;
RCL_Unit scaled = RCL_perspectiveScale(size,distance);
RCL_Unit distance2 = RCL_perspectiveScaleInverse(size,scaled);
if (RCL_absVal(distance - distance2 > 2))
printf("ERROR: distance: %d, distance inverse: %d\n",distance,distance2);
}
printf("OK\n");
if (!testPixelCount(
RCL_UNITS_PER_SQUARE / 2,
RCL_UNITS_PER_SQUARE / 2,
RCL_UNITS_PER_SQUARE / 2,
0,
0,
128,
64,
1))
return 1;
if (!testPixelCount(
3 * RCL_UNITS_PER_SQUARE + 100,
4 * RCL_UNITS_PER_SQUARE + RCL_UNITS_PER_SQUARE / 3,
RCL_UNITS_PER_SQUARE / 2,
512,
0,
120,
60,
0))
return 1;
if (!testPixelCount(
- RCL_UNITS_PER_SQUARE,
0,
300,
-600,
-120,
64,
68,
1))
return 1;
printf("OK\n");
/*
if (!testSingleMapping(
-RCL_UNITS_PER_SQUARE,
0,
RCL_UNITS_PER_SQUARE / 2,
1280,
640,
0,
0,
0,
RCL_UNITS_PER_SQUARE / 2,
640,
0,
1024
))
return -1;
*/
printf("benchmark:\n");
long t;
t = measureTime(benchCastRays);
printf("cast 1000000 rays: %ld ms\n",t);
t = measureTime(benchmarkMapping);
printf("map point to screen 1000000 times: %ld ms\n",t);
t = measureTime(benchmarkRender);
printf("render 100 times: %ld ms\n",t);
printf("\n");
printProfile();
return 0;
}

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testSDL.c

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/*
Raycasting terminal test.
author: Miloslav Ciz
license: CC0
*/
#define RCL_PIXEL_FUNCTION pixelFunc
#define RCL_COMPUTE_WALL_TEXCOORDS 0
#define RCL_COMPUTE_FLOOR_DEPTH 0
#define RCL_COMPUTE_CEILING_DEPTH 0
#include <stdio.h>
#include "raycastlib.h"
#include <unistd.h>
#include <stdlib.h>
#define LEVEL_W 20
#define LEVEL_H 15
#define SCREEN_W 80
#define SCREEN_H 40
char pixels[SCREEN_W * SCREEN_H];
RCL_Camera camera;
const int8_t level[LEVEL_W * LEVEL_H] =
{
/* 11 13 15 17 19
0 1 2 3 4 5 6 7 8 9 10 12 14 16 18 */
0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0, // 0
0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0, // 1
0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0, // 2
1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0, // 3
0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,1,0,0, // 4
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0, // 5
1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0, // 6
0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0, // 7
0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,1,1,1, // 8
0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0, // 9
0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1, // 10
0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,1,1,0,0,1, // 11
0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0, // 12
0,0,0,0,0,1,0,0,0,1,1,1,0,0,1,0,0,0,0,0, // 13
0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,0 // 14
};
RCL_Unit heightAt(int16_t x, int16_t y)
{
int32_t index = y * LEVEL_W + x;
if (index < 0 || (index >= LEVEL_W * LEVEL_H))
return RCL_UNITS_PER_SQUARE * 2;
return level[y * LEVEL_W + x] * RCL_UNITS_PER_SQUARE * 2;
}
void pixelFunc(RCL_PixelInfo *p)
{
char c = ' ';
if (p->isWall)
{
switch (p->hit.direction)
{
case 0: c = 'X'; break;
case 1: c = '#'; break;
case 2: c = 'o'; break;
case 3:
default: c = '.'; break;
}
}
pixels[p->position.y * SCREEN_W + p->position.x] = c;
}
void draw()
{
for (int i = 0; i < 10; ++i)
printf("\n");
RCL_RayConstraints c;
RCL_initRayConstraints(&c);
c.maxHits = 1;
c.maxSteps = 40;
RCL_renderSimple(camera,heightAt,0,0,c);
//RCL_renderComplex(camera,heightAt,0,0,c);
for (int j = 0; j < SCREEN_H; ++j)
{
for (int i = 0; i < SCREEN_W; ++i)
printf("%c",pixels[j * SCREEN_W + i]);
printf("\n");
}
}
int dx = 1;
int dy = 0;
int dr = 1;
int frame = 0;
int main()
{
RCL_initCamera(&camera);
camera.position.x = 2 * RCL_UNITS_PER_SQUARE;
camera.position.y = 2 * RCL_UNITS_PER_SQUARE;
camera.direction = 0;
camera.resolution.x = SCREEN_W;
camera.resolution.y = SCREEN_H;
for (int i = 0; i < 10000; ++i)
{
draw();
int squareX = RCL_divRoundDown(camera.position.x,RCL_UNITS_PER_SQUARE);
int squareY = RCL_divRoundDown(camera.position.y,RCL_UNITS_PER_SQUARE);
if (rand() % 100 == 0)
{
dx = 1 - rand() % 3;
dy = 1 - rand() % 3;
dr = 1 - rand() % 3;
}
while (heightAt(squareX + dx,squareY + dy) > 0)
{
dx = 1 - rand() % 3;
dy = 1 - rand() % 3;
dr = 1 - rand() % 3;
}
camera.position.x += dx * 200;
camera.position.y += dy * 200;
camera.direction += dr * 10;
camera.height = RCL_UNITS_PER_SQUARE + RCL_sinInt(frame * 16) / 2;
usleep(100000);
frame++;
}
return 0;
}