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https://git.coom.tech/drummyfish/raycastlib.git
synced 2024-12-23 01:26:19 +01:00
Fix simple rendering func
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1 changed files with 20 additions and 7 deletions
27
raycastlib.h
27
raycastlib.h
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@ -795,6 +795,11 @@ Unit _floorCeilFunction(int16_t x, int16_t y)
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#endif
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}
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Unit _floorHeightNotZeroFunction(int16_t x, int16_t y)
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{
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return _floorFunction(x,y) == 0 ? 0 : UNITS_PER_SQUARE;
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}
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Unit adjustDistance(Unit distance, Camera *camera, Ray *ray)
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{
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/* FIXME/TODO: The adjusted (=orthogonal, camera-space) distance could
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@ -955,7 +960,7 @@ void _columnFunctionSimple(HitResult *hits, uint16_t hitCount, uint16_t x,
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Ray ray)
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{
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int16_t y = 0;
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int16_t wallScreenHeight = 0;
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int16_t wallHeightScreen = 0;
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int16_t coordHelper = 0;
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int16_t wallStart = _middleRow;
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int16_t wallEnd = _middleRow;
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@ -970,20 +975,27 @@ void _columnFunctionSimple(HitResult *hits, uint16_t hitCount, uint16_t x,
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{
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HitResult hit = hits[0];
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p.hit = hit;
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dist = adjustDistance(hit.distance,&_camera,&ray);
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int16_t wallHeightWorld = _floorFunction(hit.square.x,hit.square.y);
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wallScreenHeight = perspectiveScale((wallHeightWorld *
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wallHeightScreen = perspectiveScale((wallHeightWorld *
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_camera.resolution.y) / UNITS_PER_SQUARE,dist);
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int16_t normalizedWallHeight =
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(UNITS_PER_SQUARE * wallHeightScreen) / wallHeightWorld;
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heightOffset = perspectiveScale(_cameraHeightScreen,dist);
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wallStart = _middleRow - wallScreenHeight / 2 + heightOffset;
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wallStart = _middleRow - wallHeightScreen + heightOffset +
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normalizedWallHeight;
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coordHelper = -1 * wallStart;
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coordHelper = coordHelper >= 0 ? coordHelper : 0;
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wallEnd = clamp(wallStart + wallHeightScreen,0,_camResYLimit);
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wallStart = clamp(wallStart,0,_camResYLimit);
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wallEnd = clamp(wallStart + wallScreenHeight,0,_camResYLimit);
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}
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// draw ceiling
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@ -1012,9 +1024,10 @@ void _columnFunctionSimple(HitResult *hits, uint16_t hitCount, uint16_t x,
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p.position.y = y;
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if (_computeTextureCoords)
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p.textureCoordY = (coordHelper * UNITS_PER_SQUARE) / wallScreenHeight;
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p.textureCoordY = (coordHelper * UNITS_PER_SQUARE) / wallHeightScreen;
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_pixelFunction(&p);
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++y;
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++coordHelper;
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}
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@ -1089,8 +1102,8 @@ void renderSimple(Camera cam, ArrayFunction floorHeightFunc,
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constraints.maxHits = 1;
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castRaysMultiHit(cam,_floorFunction,typeFunc,_columnFunctionSimple,
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constraints);
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castRaysMultiHit(cam,_floorHeightNotZeroFunction,typeFunc,
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_columnFunctionSimple, constraints);
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}
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Vector2D normalize(Vector2D v)
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