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mirror of https://git.coom.tech/drummyfish/raycastlib.git synced 2024-11-21 20:29:59 +01:00
This commit is contained in:
Miloslav Číž 2018-09-11 14:38:10 +02:00
parent 8ffa4b3d81
commit 5fbebe3af7

View file

@ -169,7 +169,7 @@ typedef Unit (*ArrayFunction)(int16_t x, int16_t y);
This function should be as fast as possible as it will typically be called
very often.
*/
typedef void (*PixelFunction)(PixelInfo info);
typedef void (*PixelFunction)(PixelInfo *info);
typedef void
(*ColumnFunction)(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray);
@ -819,7 +819,7 @@ void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
{
p.position.y = i;
p.depth = (_fogStartYBottom - i) * _floorDepthStep + floorCameraDiff;
_pixelFunction(p);
_pixelFunction(&p);
}
if (z1Screen < y)
@ -837,7 +837,7 @@ void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
{
p.position.y = i;
p.depth = (i - _fogStartYTop) * _floorDepthStep + ceilCameraDiff;
_pixelFunction(p);
_pixelFunction(&p);
}
}
@ -861,7 +861,7 @@ void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
p.textureCoordY = UNITS_PER_SQUARE - 1 - ((z1ScreenNoClamp - i) *
UNITS_PER_SQUARE) / wallScreenHeightNoClamp;
_pixelFunction(p);
_pixelFunction(&p);
}
// draw ceiling wall
@ -882,7 +882,7 @@ void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
p.textureCoordY = ((i - z1ScreenCeilNoClamp) *
UNITS_PER_SQUARE) / wallScreenHeightCeilNoClamp;
_pixelFunction(p);
_pixelFunction(&p);
}
}
@ -910,7 +910,7 @@ void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
{
p.position.y = i;
p.depth = (_fogStartYBottom - i) * _floorDepthStep + floorCameraDiff;
_pixelFunction(p);
_pixelFunction(&p);
}
// draw ceiling until horizon
@ -928,7 +928,7 @@ void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
{
p.position.y = i;
p.depth = (i - _fogStartYTop) * _floorDepthStep + ceilCameraDiff;
_pixelFunction(p);
_pixelFunction(&p);
}
#undef VERTICAL_DEPTH_MULTIPLY
@ -979,7 +979,7 @@ void _columnFunctionSimple(HitResult *hits, uint16_t hitCount, uint16_t x,
while (y < wallStart)
{
p.position.y = y;
_pixelFunction(p);
_pixelFunction(&p);
++y;
p.depth += _floorDepthStep;
}
@ -997,7 +997,7 @@ void _columnFunctionSimple(HitResult *hits, uint16_t hitCount, uint16_t x,
if (_computeTextureCoords)
p.textureCoordY = (coordHelper * UNITS_PER_SQUARE) / wallScreenHeight;
_pixelFunction(p);
_pixelFunction(&p);
++y;
++coordHelper;
}
@ -1010,7 +1010,7 @@ void _columnFunctionSimple(HitResult *hits, uint16_t hitCount, uint16_t x,
while (y < _camera.resolution.y)
{
p.position.y = y;
_pixelFunction(p);
_pixelFunction(&p);
++y;
p.depth -= _floorDepthStep;
}