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Rename variable

This commit is contained in:
Miloslav Číž 2018-09-21 13:50:27 +02:00
parent 57c6c5db1e
commit 71f199d5ec
2 changed files with 6 additions and 6 deletions

View file

@ -1153,7 +1153,7 @@ void _columnFunctionSimple(RCL_HitResult *hits, uint16_t hitCount, uint16_t x,
int16_t wallEnd = _RCL_middleRow;
int16_t heightOffset = 0;
RCL_Unit RCL_dist = 1;
RCL_Unit dist = 1;
RCL_PixelInfo p;
p.position.x = x;
@ -1211,17 +1211,17 @@ void _columnFunctionSimple(RCL_HitResult *hits, uint16_t hitCount, uint16_t x,
if (goOn)
{
RCL_dist = RCL_adjustDistance(hit.distance,&_RCL_camera,&ray);
dist = RCL_adjustDistance(hit.distance,&_RCL_camera,&ray);
int16_t wallHeightWorld = _RCL_floorFunction(hit.square.x,hit.square.y);
wallHeightScreen = RCL_perspectiveScale((wallHeightWorld *
_RCL_camera.resolution.y) / RCL_UNITS_PER_SQUARE,RCL_dist);
_RCL_camera.resolution.y) / RCL_UNITS_PER_SQUARE,dist);
int16_t RCL_normalizedWallHeight = wallHeightWorld != 0 ?
((RCL_UNITS_PER_SQUARE * wallHeightScreen) / wallHeightWorld) : 0;
heightOffset = RCL_perspectiveScale(_RCL_cameraHeightScreen,RCL_dist);
heightOffset = RCL_perspectiveScale(_RCL_cameraHeightScreen,dist);
wallStart = _RCL_middleRow - wallHeightScreen + heightOffset +
RCL_normalizedWallHeight;

View file

@ -86,8 +86,8 @@ void draw()
c.maxHits = 1;
c.maxSteps = 40;
//RCL_renderSimple(camera,heightAt,0,0,c);
RCL_renderComplex(camera,heightAt,0,0,c);
RCL_renderSimple(camera,heightAt,0,0,c);
//RCL_renderComplex(camera,heightAt,0,0,c);
for (int j = 0; j < SCREEN_H; ++j)
{