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Merge branch 'master' of https://gitlab.com/drummyfish/raycastlib
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9159477927
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54
README.md
54
README.md
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@ -7,17 +7,17 @@ If you like this, you may also like my similar project: [small3dlib](https://git
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eye-candy previews
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------------------
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Pokitto:
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Pokitto (32bit embedded console, 48 MHz, 36 kB RAM):
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![](/media/pokitto1.gif)
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![](/media/pokitto2.gif)
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![](/media/pokitto3.gif)
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SDL:
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SDL (PC):
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![](/media/sdl.gif)
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Arduboy:
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Arduboy (8bit Arduino console, 16 MHz, 2.5 kB RAM):
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![](/media/arduboy.gif)
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![](/media/arduboy2.gif)
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@ -26,30 +26,30 @@ terminal:
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![](/media/terminal.gif)
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Gamebuino META:
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Gamebuino META (Arduino 32bit console, 48 MHz, 32 kB RAM):
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![](/media/gamebuino.gif)
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features
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--------
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- Very fast, small and efficient.
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- Uses only integer math (32bit).
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- No dependencies (uses only stdint standard library), extremely portable.
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- Single header, KISS.
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- Advanced rendering of variable height floor and ceiling.
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- Textured walls and floor.
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- Depth information (e.g. for fog or z-buffer rendering).
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- Camera shearing (looking up/down).
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- Camera movement with collisions.
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- Partial support for opening door.
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- Pure C99, tested to run as C++ as well.
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- Optional framework functions that handle the whole rendering.
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- Still flexible -- pixels are left for you to draw in any way you want.
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- Tested on multiple platforms (PC, Arduboy, Pokitto, Gamebuino META).
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- Many compile-time options to tune the performance vs quality.
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- Well commented and formatted code.
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- Completely free of legal restrictions, do literally anything you want.
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- Very **fast, small and efficient**.
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- Uses **only integer math** (32bit). The tiny version should only require 16bit, but isn't completed.
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- **No dependencies** (uses only stdint standard library), extremely portable.
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- **Single header**, KISS.
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- Advanced rendering of **variable height floor and ceiling**.
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- **Textured walls and floor**.
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- **Depth information** (e.g. for fog or z-buffer rendering).
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- **Camera shearing** (looking up/down).
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- Camera movement with **collisions**.
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- Partial support for **opening door**.
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- **Pure C99**, tested to run as C++ as well.
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- Optional framework **functions that handle the whole rendering**.
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- Still **flexible** -- pixels are left for you to draw in any way you want.
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- **Tested on multiple platforms** (PC, Arduboy, Pokitto, Gamebuino META).
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- **Many compile-time options** to tune the performance vs quality.
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- **Well commented** and formatted code.
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- Completely **free of legal restrictions**, do literally anything you want.
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**NOTE**: Backwards compatibility isn't a goal of this libraray. It is meant to
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be an as-is set of tools that the users is welcome to adjust for their
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@ -59,15 +59,19 @@ interface.
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how to use
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----------
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**Don't forget to compile with -O3!** This drastically improves performance.
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For start take a look at the [testTerminal.c](https://gitlab.com/drummyfish/raycastlib/blob/master/programs/testTerminal.c) program.
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It is only a little bit more complex than a simple hello world.
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For more examples see the other files, plus my [Pokitto demos](https://gitlab.com/drummyfish/Pokitto-Raycasting) repository,
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which contains some better documented example code, including a [very simple hello world](https://gitlab.com/drummyfish/Pokitto-Raycasting/blob/master/helloRay.cpp).
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Also see **the library code itself**, it is meant to be self-documenting -- you'll find the description of a lot of things at the start of the file.
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The basic philosophy is:
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- The library implements only a rendering back-end, it doesn't permorm any drawing to the actual screen,
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- The library implements only a rendering back-end, it doesn't perform any drawing to the actual screen,
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hence there is no dependency on any library such as OpenGL or SDL. It just calls your front-end function
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and tells you which pixels you should write. How you do it is up to you.
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- Before including the header, define `RCL_PIXEL_FUNCTION` to the name of a function you will use to
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@ -97,4 +101,8 @@ TODO
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license
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-------
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Everything is CC0 1.0 + a waiver of all other IP rights (including patents). Please share your own software as free and open-source.
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Everything is CC0 1.0 + a waiver of all other IP rights (including patents). The art used in demos is either my own released under CC0 or someone else's released under CC0.
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Please support free software and free culture by using free licenses and/or waivers.
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If you'd like to support me or just read something about me and my projects, visit my site: [www.tastyfish.cz](http://www.tastyfish.cz/).
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