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https://git.coom.tech/drummyfish/raycastlib.git
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Continue floor texturing
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parent
3bfc3e2a38
commit
94a4fdb9ba
1 changed files with 11 additions and 14 deletions
25
raycastlib.h
25
raycastlib.h
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@ -1104,8 +1104,6 @@ static inline int16_t _RCL_drawHorizontal(
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{\
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dx = pixelInfo->hit.position.x - _RCL_camera.position.x;\
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dy = pixelInfo->hit.position.y - _RCL_camera.position.y;\
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pixPos = yCurrent - _RCL_middleRow;\
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pixPosIncrement = yCurrent < yTo ? 1 : -1;\
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rayCameraCos = RCL_vectorsAngleCos(\
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RCL_angleToDirection(_RCL_camera.direction),ray->direction);\
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}\
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@ -1118,12 +1116,11 @@ static inline int16_t _RCL_drawHorizontal(
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pixelInfo->depth += depthIncrement;\
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if (doCoords) /*constant condition - compiler should optimize it out*/\
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{\
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RCL_Unit d = _RCL_floorPixelDistances[pixPos];\
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RCL_Unit d = _RCL_floorPixelDistances[i];\
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pixelInfo->texCoords.x =\
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_RCL_camera.position.x + ((d * dx) / (pixelInfo->hit.distance));\
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pixelInfo->texCoords.y =\
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_RCL_camera.position.y + ((d * dy) / (pixelInfo->hit.distance));\
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pixPos += pixPosIncrement;\
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}\
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RCL_PIXEL_FUNCTION(pixelInfo);\
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}\
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@ -1541,14 +1538,15 @@ void _RCL_columnFunctionSimple(RCL_HitResult *hits, uint16_t hitCount,
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-1,&ray,&p);
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}
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static inline void _RCL_precomputeFloorDistances(RCL_Unit viewingHeight,
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RCL_Unit *dest, uint16_t pixels)
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static inline void _RCL_precomputeFloorDistances(RCL_Camera camera,
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RCL_Unit *dest)
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{
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RCL_Unit camHeightScreenSize =
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(viewingHeight * pixels * 2) / RCL_UNITS_PER_SQUARE;
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(camera.height * camera.resolution.y) / RCL_UNITS_PER_SQUARE;
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for (uint16_t i = 0; i < pixels; ++i) // precompute the distances
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dest[i] = RCL_perspectiveScaleInverse(camHeightScreenSize,i + 1);
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for (uint16_t i = 0; i < camera.resolution.y; ++i)
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dest[i] = RCL_perspectiveScaleInverse(camHeightScreenSize,
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RCL_absVal(i - _RCL_middleRow));
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}
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void RCL_renderComplex(RCL_Camera cam, RCL_ArrayFunction floorHeightFunc,
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@ -1581,8 +1579,8 @@ void RCL_renderComplex(RCL_Camera cam, RCL_ArrayFunction floorHeightFunc,
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_RCL_horizontalDepthStep = RCL_HORIZON_DEPTH / cam.resolution.y;
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#if RCL_COMPUTE_FLOOR_TEXCOORDS == 1
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RCL_Unit floorPixelDistances[halfResY];
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_RCL_precomputeFloorDistances(cam.height,floorPixelDistances,halfResY);
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RCL_Unit floorPixelDistances[cam.resolution.y];
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_RCL_precomputeFloorDistances(cam,floorPixelDistances);
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_RCL_floorPixelDistances = floorPixelDistances; // pass to column function
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#endif
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@ -1612,9 +1610,8 @@ void RCL_renderSimple(RCL_Camera cam, RCL_ArrayFunction floorHeightFunc,
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3; // for correctly rendering rolling doors we'll need 3 hits (NOT 2)
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#if RCL_COMPUTE_FLOOR_TEXCOORDS == 1
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uint16_t halfResY = cam.resolution.y / 2;
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RCL_Unit floorPixelDistances[halfResY];
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_RCL_precomputeFloorDistances(cam.height,floorPixelDistances,halfResY);
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RCL_Unit floorPixelDistances[cam.resolution.y];
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_RCL_precomputeFloorDistances(cam,floorPixelDistances);
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_RCL_floorPixelDistances = floorPixelDistances; // pass to column function
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#endif
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