mirror of
https://git.coom.tech/drummyfish/raycastlib.git
synced 2024-11-21 20:29:59 +01:00
Update summary
This commit is contained in:
parent
110a673407
commit
c82fb56e91
1 changed files with 4 additions and 2 deletions
|
@ -313,10 +313,11 @@ void RCL_castRaysMultiHit(RCL_Camera cam, RCL_ArrayFunction arrayFunc,
|
|||
- accuracy: higher
|
||||
- wall textures: yes
|
||||
- different wall heights: yes
|
||||
- floor/ceiling textures: yes
|
||||
- floor/ceiling textures: no
|
||||
- floor geometry: yes, multilevel
|
||||
- ceiling geometry: yes (optional), multilevel
|
||||
- rolling door: no
|
||||
- camera shearing: yes
|
||||
- rendering order: left-to-right, not specifically ordered vertically
|
||||
|
||||
@param cam camera whose view to render
|
||||
|
@ -344,10 +345,11 @@ void RCL_render(RCL_Camera cam, RCL_ArrayFunction floorHeightFunc,
|
|||
- accuracy: lower
|
||||
- wall textures: yes
|
||||
- different wall heights: yes
|
||||
- floor/ceiling textures: no
|
||||
- floor/ceiling textures: yes (only floor, you can mirror it for ceiling)
|
||||
- floor geometry: no (just flat floor, with depth information)
|
||||
- ceiling geometry: no (just flat ceiling, with depth information)
|
||||
- rolling door: yes
|
||||
- camera shearing: no
|
||||
- rendering order: left-to-right, top-to-bottom
|
||||
|
||||
Additionally this function supports rendering rolling doors.
|
||||
|
|
Loading…
Reference in a new issue