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Fix empty pixels
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228a247800
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2 changed files with 8 additions and 8 deletions
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@ -1191,7 +1191,6 @@ static inline int16_t _RCL_drawWall(
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i += increment)
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{
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// more expensive texture coord computing
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pixelInfo->position.y = i;
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#if RCL_COMPUTE_WALL_TEXCOORDS == 1
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@ -1523,7 +1522,7 @@ void _RCL_columnFunctionSimple(RCL_HitResult *hits, uint16_t hitCount,
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-1,_RCL_camResYLimit,p.hit.arrayValue,1,&p);
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y = RCL_max(y,limit); // take max, in case no wall was drawn
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y = RCL_max(y,_RCL_middleRow + 1);
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y = RCL_max(y,wallStart);
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// draw floor
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13
test.c
13
test.c
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@ -17,9 +17,9 @@
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RCL_Unit testArrayFunc(int16_t x, int16_t y)
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{
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if (x > 12 || y > 12)
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return x * y;
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return x * y * RCL_UNITS_PER_SQUARE;
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return (x < 0 || y < 0 || x > 9 || y > 9) ? 1 : 0;
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return (x < 0 || y < 0 || x > 9 || y > 9) ? RCL_UNITS_PER_SQUARE : 0;
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}
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RCL_Unit testArrayFunc2(int16_t x, int16_t y)
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@ -206,6 +206,7 @@ int testPixelCount(RCL_Unit camX, RCL_Unit camY, RCL_Unit camZ,
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RCL_Camera c;
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RCL_initRayConstraints(&constraints);
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constraints.maxSteps = 32;
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RCL_initCamera(&c);
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c.position.x = camX;
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c.position.y = camY;
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@ -338,11 +339,11 @@ int main()
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if (!testPixelCount(
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3 * RCL_UNITS_PER_SQUARE + 100,
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4 * RCL_UNITS_PER_SQUARE + RCL_UNITS_PER_SQUARE / 3,
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RCL_UNITS_PER_SQUARE,
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312,
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RCL_UNITS_PER_SQUARE / 2,
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512,
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0,
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200,
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63,
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120,
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60,
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0))
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return 1;
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