2019-06-21 21:29:51 +02:00
|
|
|
/*
|
2019-06-23 17:32:53 +02:00
|
|
|
Example program for small3dlib, showing a Quake-like level.
|
|
|
|
|
2019-06-21 21:29:51 +02:00
|
|
|
author: Miloslav Ciz
|
2019-06-23 17:32:53 +02:00
|
|
|
license: CC0 1.0
|
2019-06-21 21:29:51 +02:00
|
|
|
*/
|
|
|
|
|
2019-06-23 20:27:48 +02:00
|
|
|
#define TEXTURES 1 // whether to use textures for the level
|
|
|
|
|
2019-06-21 21:29:51 +02:00
|
|
|
#include <SDL2/SDL.h>
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <math.h>
|
|
|
|
#include <time.h>
|
|
|
|
|
|
|
|
#define S3L_FLAT 0
|
|
|
|
#define S3L_STRICT_NEAR_CULLING 0
|
2019-06-23 20:27:48 +02:00
|
|
|
|
|
|
|
#if TEXTURES
|
|
|
|
#define S3L_PERSPECTIVE_CORRECTION 2
|
|
|
|
#else
|
|
|
|
#define S3L_PERSPECTIVE_CORRECTION 0
|
|
|
|
#endif
|
|
|
|
|
2019-06-21 21:29:51 +02:00
|
|
|
#define S3L_SORT 0
|
2019-06-22 21:01:50 +02:00
|
|
|
#define S3L_Z_BUFFER 1
|
2019-06-21 21:29:51 +02:00
|
|
|
|
|
|
|
#define S3L_PIXEL_FUNCTION drawPixel
|
|
|
|
|
|
|
|
#define S3L_RESOLUTION_X 640
|
|
|
|
#define S3L_RESOLUTION_Y 480
|
|
|
|
|
|
|
|
#include "../small3dlib.h"
|
|
|
|
|
|
|
|
#include "levelModel.h"
|
|
|
|
#include "levelTextures.h"
|
|
|
|
|
|
|
|
S3L_Scene scene;
|
|
|
|
|
2019-06-22 14:41:30 +02:00
|
|
|
S3L_Vec4 teleportPoint;
|
|
|
|
|
2019-06-21 21:29:51 +02:00
|
|
|
uint32_t pixels[S3L_RESOLUTION_X * S3L_RESOLUTION_Y];
|
|
|
|
|
|
|
|
uint32_t frame = 0;
|
2019-06-23 20:27:48 +02:00
|
|
|
uint8_t *texture = 0;
|
|
|
|
uint32_t previousTriangle = 1000;
|
|
|
|
S3L_Vec4 uv0, uv1, uv2;
|
2019-06-21 21:29:51 +02:00
|
|
|
|
|
|
|
void clearScreen()
|
|
|
|
{
|
|
|
|
memset(pixels,255,S3L_RESOLUTION_X * S3L_RESOLUTION_Y * sizeof(uint32_t));
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void setPixel(int x, int y, uint8_t red, uint8_t green, uint8_t blue)
|
|
|
|
{
|
|
|
|
uint32_t r = red & 0x000000FF;
|
|
|
|
r = r << 24;
|
|
|
|
|
|
|
|
uint32_t g = green & 0x000000FF;
|
|
|
|
g = g << 16;
|
|
|
|
|
|
|
|
uint32_t b = blue & 0x000000FF;
|
|
|
|
b = b << 8;
|
|
|
|
|
|
|
|
pixels[y * S3L_RESOLUTION_X + x] = r | g | b;
|
|
|
|
}
|
|
|
|
|
|
|
|
void sampleTxture(S3L_Unit u, S3L_Unit v, uint8_t *r, uint8_t *g, uint8_t *b)
|
|
|
|
{
|
|
|
|
u = (u * LEVEL_TEXTURE_WIDTH) / S3L_FRACTIONS_PER_UNIT;
|
|
|
|
v = (v * LEVEL_TEXTURE_HEIGHT) / S3L_FRACTIONS_PER_UNIT;
|
|
|
|
|
|
|
|
u = S3L_wrap(u,LEVEL_TEXTURE_WIDTH);
|
|
|
|
v = S3L_wrap(v,LEVEL_TEXTURE_HEIGHT);
|
|
|
|
|
|
|
|
uint32_t index = (v * LEVEL_TEXTURE_WIDTH + u) * 3;
|
|
|
|
|
|
|
|
*r = texture[index];
|
|
|
|
index++;
|
|
|
|
*g = texture[index];
|
|
|
|
index++;
|
|
|
|
*b = texture[index];
|
|
|
|
}
|
|
|
|
|
2019-06-22 14:41:30 +02:00
|
|
|
void drawTeleport(int16_t x, int16_t y, S3L_ScreenCoord size)
|
|
|
|
{
|
|
|
|
int16_t halfSize = size / 2;
|
|
|
|
|
|
|
|
S3L_ScreenCoord x0 = S3L_max(0,x - halfSize);
|
2019-06-22 18:27:09 +02:00
|
|
|
S3L_ScreenCoord x1 = S3L_min(S3L_RESOLUTION_X,x + halfSize);
|
2019-06-22 14:41:30 +02:00
|
|
|
S3L_ScreenCoord y0 = S3L_max(0,y - halfSize);
|
2019-06-22 18:27:09 +02:00
|
|
|
S3L_ScreenCoord y1 = S3L_min(S3L_RESOLUTION_Y,y + halfSize);
|
2019-06-22 14:41:30 +02:00
|
|
|
|
2019-06-22 19:15:53 +02:00
|
|
|
S3L_ScreenCoord row = y0 - (y - halfSize);
|
|
|
|
|
2019-06-22 14:41:30 +02:00
|
|
|
for (S3L_ScreenCoord j = y0; j < y1; ++j)
|
2019-06-22 19:15:53 +02:00
|
|
|
{
|
|
|
|
S3L_ScreenCoord i0, i1;
|
|
|
|
|
|
|
|
if (row <= halfSize)
|
|
|
|
{
|
|
|
|
i0 = S3L_max(x0,x - row);
|
|
|
|
i1 = S3L_min(x1,x + row);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
i0 = S3L_max(x0,x - size + row);
|
|
|
|
i1 = S3L_min(x1,x + size - row);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (S3L_ScreenCoord i = i0; i < i1; ++i)
|
|
|
|
if (rand() % 8 == 0)
|
|
|
|
setPixel(i,j,255,0,0);
|
|
|
|
|
|
|
|
row++;
|
|
|
|
}
|
2019-06-22 14:41:30 +02:00
|
|
|
}
|
|
|
|
|
2019-06-21 21:29:51 +02:00
|
|
|
void drawPixel(S3L_PixelInfo *p)
|
|
|
|
{
|
2019-06-23 23:01:30 +02:00
|
|
|
uint8_t r, g, b;
|
|
|
|
|
2019-06-23 20:27:48 +02:00
|
|
|
#if TEXTURES
|
2019-06-21 21:29:51 +02:00
|
|
|
if (p->triangleID != previousTriangle)
|
|
|
|
{
|
2019-06-24 18:00:26 +02:00
|
|
|
uint8_t material = levelMaterials[p->triangleIndex];
|
|
|
|
|
|
|
|
switch (material)
|
2019-06-21 21:29:51 +02:00
|
|
|
{
|
2019-06-23 17:32:53 +02:00
|
|
|
case 0:
|
|
|
|
texture = level1Texture;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 1:
|
|
|
|
texture = level2Texture;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
default:
|
|
|
|
texture = level3Texture;
|
|
|
|
break;
|
2019-06-21 21:29:51 +02:00
|
|
|
}
|
|
|
|
|
2019-06-24 18:00:26 +02:00
|
|
|
S3L_getIndexedTriangleValues(p->triangleIndex,levelUVIndices,levelUVs,2,&uv0,&uv1,&uv2);
|
2019-06-21 21:29:51 +02:00
|
|
|
previousTriangle = p->triangleID;
|
|
|
|
}
|
|
|
|
|
|
|
|
S3L_Unit uv[2];
|
|
|
|
|
2019-06-21 23:36:24 +02:00
|
|
|
uv[0] = S3L_interpolateBarycentric(uv0.x,uv1.x,uv2.x,p->barycentric);
|
|
|
|
uv[1] = S3L_interpolateBarycentric(uv0.y,uv1.y,uv2.y,p->barycentric);
|
2019-06-21 21:29:51 +02:00
|
|
|
|
|
|
|
sampleTxture(uv[0],uv[1],&r,&g,&b);
|
2019-06-23 20:27:48 +02:00
|
|
|
#else
|
|
|
|
switch (p->modelIndex)
|
|
|
|
{
|
|
|
|
case 0: r = 255; g = 0; b = 0; break;
|
|
|
|
case 1: r = 0; g = 255; b = 0; break;
|
|
|
|
case 2:
|
|
|
|
default: r = 0; g = 0; b = 255; break;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
S3L_Unit fog = (p->depth *
|
|
|
|
#if TEXTURES
|
|
|
|
8
|
|
|
|
#else
|
|
|
|
16
|
|
|
|
#endif
|
|
|
|
) / S3L_FRACTIONS_PER_UNIT;
|
2019-06-22 04:55:00 +02:00
|
|
|
|
|
|
|
r = S3L_clamp(((S3L_Unit) r) - fog,0,255);
|
|
|
|
g = S3L_clamp(((S3L_Unit) g) - fog,0,255);
|
|
|
|
b = S3L_clamp(((S3L_Unit) b) - fog,0,255);
|
|
|
|
|
2019-06-21 21:29:51 +02:00
|
|
|
setPixel(p->x,p->y,r,g,b);
|
|
|
|
}
|
|
|
|
|
|
|
|
S3L_Transform3D modelTransform;
|
|
|
|
S3L_DrawConfig conf;
|
|
|
|
|
|
|
|
clock_t nextT;
|
|
|
|
|
|
|
|
int fps = 0;
|
|
|
|
|
|
|
|
void draw()
|
|
|
|
{
|
|
|
|
S3L_newFrame();
|
|
|
|
|
|
|
|
clearScreen();
|
|
|
|
|
|
|
|
uint32_t f = frame;
|
|
|
|
|
|
|
|
S3L_drawScene(scene);
|
|
|
|
|
2019-06-22 14:41:30 +02:00
|
|
|
S3L_Vec4 screenPoint;
|
|
|
|
|
|
|
|
project3DPointToScreen(teleportPoint,scene.camera,&screenPoint);
|
|
|
|
|
2019-06-22 18:27:09 +02:00
|
|
|
if (screenPoint.w > 0 &&
|
2019-06-22 21:01:50 +02:00
|
|
|
screenPoint.x >= 0 && screenPoint.x < S3L_RESOLUTION_X &&
|
|
|
|
screenPoint.y >= 0 && screenPoint.y < S3L_RESOLUTION_Y &&
|
2019-06-22 18:27:09 +02:00
|
|
|
screenPoint.z < S3L_zBufferRead(screenPoint.x,screenPoint.y))
|
2019-06-22 14:41:30 +02:00
|
|
|
drawTeleport(screenPoint.x,screenPoint.y,screenPoint.w);
|
|
|
|
|
2019-06-21 21:29:51 +02:00
|
|
|
clock_t nowT = clock();
|
|
|
|
|
|
|
|
double timeDiff = ((double) (nowT - nextT)) / CLOCKS_PER_SEC;
|
|
|
|
|
|
|
|
fps++;
|
|
|
|
|
|
|
|
if (timeDiff >= 1.0)
|
|
|
|
{
|
|
|
|
nextT = nowT;
|
|
|
|
printf("FPS: %d\n",fps);
|
|
|
|
|
|
|
|
printf("camera: ");
|
|
|
|
S3L_logTransform3D(scene.camera.transform);
|
|
|
|
fps = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int main()
|
|
|
|
{
|
2019-06-23 17:32:53 +02:00
|
|
|
SDL_Window *window = SDL_CreateWindow("level demo", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, S3L_RESOLUTION_X, S3L_RESOLUTION_Y, SDL_WINDOW_SHOWN);
|
2019-06-21 21:29:51 +02:00
|
|
|
SDL_Renderer *renderer = SDL_CreateRenderer(window,-1,0);
|
|
|
|
SDL_Texture *texture = SDL_CreateTexture(renderer,SDL_PIXELFORMAT_RGBX8888, SDL_TEXTUREACCESS_STATIC, S3L_RESOLUTION_X, S3L_RESOLUTION_Y);
|
|
|
|
SDL_Surface *screenSurface = SDL_GetWindowSurface(window);
|
|
|
|
SDL_Event event;
|
|
|
|
|
2019-06-22 14:41:30 +02:00
|
|
|
teleportPoint.x = 6 * S3L_FRACTIONS_PER_UNIT;
|
|
|
|
teleportPoint.y = -3 * S3L_FRACTIONS_PER_UNIT;
|
2019-06-22 19:15:53 +02:00
|
|
|
teleportPoint.z = 3 * S3L_FRACTIONS_PER_UNIT / 2;
|
2019-06-22 14:41:30 +02:00
|
|
|
teleportPoint.w = S3L_FRACTIONS_PER_UNIT;
|
|
|
|
|
2019-06-21 21:29:51 +02:00
|
|
|
nextT = clock();
|
|
|
|
|
2019-06-24 18:00:26 +02:00
|
|
|
levelModelInit();
|
2019-06-21 21:29:51 +02:00
|
|
|
|
2019-06-24 18:00:26 +02:00
|
|
|
S3L_initScene(&levelModel,1,&scene);
|
2019-06-21 21:29:51 +02:00
|
|
|
|
2019-06-24 18:00:26 +02:00
|
|
|
S3L_Unit s = S3L_FRACTIONS_PER_UNIT / 3;
|
2019-06-22 00:02:57 +02:00
|
|
|
|
2019-06-24 18:00:26 +02:00
|
|
|
S3L_Vec4 scale;
|
2019-06-22 00:02:57 +02:00
|
|
|
|
2019-06-24 18:00:26 +02:00
|
|
|
S3L_setVec4(&scale,s,s,s,S3L_FRACTIONS_PER_UNIT);
|
2019-06-22 00:02:57 +02:00
|
|
|
|
2019-06-24 18:00:26 +02:00
|
|
|
scene.models[0].transform.scale = scale;
|
2019-06-22 00:02:57 +02:00
|
|
|
|
2019-06-21 21:29:51 +02:00
|
|
|
int running = 1;
|
|
|
|
|
2019-06-23 17:32:53 +02:00
|
|
|
while (running) // main loop
|
2019-06-21 21:29:51 +02:00
|
|
|
{
|
|
|
|
draw();
|
|
|
|
SDL_UpdateTexture(texture,NULL,pixels,S3L_RESOLUTION_X * sizeof(uint32_t));
|
|
|
|
|
|
|
|
while (SDL_PollEvent(&event))
|
|
|
|
if (event.type == SDL_QUIT)
|
|
|
|
running = 0;
|
|
|
|
|
|
|
|
S3L_Vec4 camF, camR;
|
|
|
|
|
2019-06-23 23:01:30 +02:00
|
|
|
S3L_rotationToDirections(scene.camera.transform.rotation,20,&camF,&camR,0);
|
2019-06-21 21:29:51 +02:00
|
|
|
|
|
|
|
uint8_t *state = SDL_GetKeyboardState(NULL);
|
|
|
|
|
|
|
|
if (state[SDL_SCANCODE_A])
|
|
|
|
scene.camera.transform.rotation.y += 1;
|
|
|
|
else if (state[SDL_SCANCODE_D])
|
|
|
|
scene.camera.transform.rotation.y -= 1;
|
|
|
|
else if (state[SDL_SCANCODE_W])
|
|
|
|
scene.camera.transform.rotation.x += 1;
|
|
|
|
else if (state[SDL_SCANCODE_S])
|
|
|
|
scene.camera.transform.rotation.x -= 1;
|
|
|
|
|
|
|
|
if (state[SDL_SCANCODE_UP])
|
|
|
|
S3L_vec3Add(&scene.camera.transform.translation,camF);
|
|
|
|
else if (state[SDL_SCANCODE_DOWN])
|
|
|
|
S3L_vec3Sub(&scene.camera.transform.translation,camF);
|
|
|
|
else if (state[SDL_SCANCODE_LEFT])
|
|
|
|
S3L_vec3Sub(&scene.camera.transform.translation,camR);
|
|
|
|
else if (state[SDL_SCANCODE_RIGHT])
|
|
|
|
S3L_vec3Add(&scene.camera.transform.translation,camR);
|
|
|
|
|
|
|
|
SDL_RenderClear(renderer);
|
|
|
|
SDL_RenderCopy(renderer,texture,NULL,NULL);
|
|
|
|
SDL_RenderPresent(renderer);
|
|
|
|
|
|
|
|
frame++;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|