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small3dlib/todo.txt

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features:
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- presets that can be optionally selected and will configure other constants
(e.g. a "low memory sort strategy" will turn z-buffer off and turn
back-to-front sorting on).
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- function for computing normals and lighting
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- triangle sorting:
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- back-to-front (slower, better memory efficiency) DONE
- front-to-back (faster, but needs 1bit stencil buffer) DONE
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- function to set/clear stencil buffer -- can be useful
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- dithered barycentric interpolation function that is faster than normal
interpolation -- it will randomly picky one of three values, with greater
probabilities at greater coords
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- option to disable baycentric coordinates computing DONE
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- Z-buffer:
- full DONE
- reduced (resolution and precision) DONE
- more reduced (4-bit)
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- MipMapping? Add triangle size to pixelInfo. DONE
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- perspective correction modes:
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- none DONE
- full DONE
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- triangle subdivision (each triangle side will be subdivided after reaching
a defined length, which will be measured by Chebyshev or similarly fast
distance).
- also offer some approximation function?
- predefined 3D shapes:
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- cube DONE
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- sphere
- cylinder
- pyramid
- plane
- Depth computation during rasterization -- this should be an optional thing,
specified with a define (S3L_COMPUTE_DEPTH), which may be turned on
automatically for some modes (e.g. Z-buffer). It should be computed by the
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fast lerp and passed in the PixelInfo struct. DONE
- Python tool to convert obj to C array DONE
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- helper functions for lighting/shading
- create demos
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- drawModel: create an option that would use a cache to not transform the same
point twice
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- Optional rendering stats (FPS, rendered triangles, ...).
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bugs:
repeated:
- valgrind (and similar) checks
- optimize
- write tests/benchmarks