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small3dlib/todo.txt

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2019-05-12 18:06:09 +02:00
features:
2019-05-28 19:14:27 +02:00
- presets that can be optionally selected and will configure other constants
(e.g. a "low memory sort strategy" will turn z-buffer off and turn
back-to-front sorting on).
2019-05-26 20:00:28 +02:00
- triangle sorting:
- back-to-front (slower, better memory efficiency)
- front-to-back (faster, but needs 1bit stencil buffer)
2019-05-30 20:20:18 +02:00
- option to disable baycentric coordinates computing
2019-05-26 20:00:28 +02:00
- Z-buffer:
- full DONE
- reduced (resolution and precision) DONE
- more reduced (4-bit)
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- MipMapping? Add triangle size to pixelInfo.
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- perspective correction modes:
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- none DONE
- full DONE
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- triangle subdivision (each triangle side will be subdivided after reaching
a defined length, which will be measured by Chebyshev or similarly fast
distance).
- also offer some approximation function?
- predefined 3D shapes:
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- cube DONE
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- sphere
- cylinder
- pyramid
- plane
- Depth computation during rasterization -- this should be an optional thing,
specified with a define (S3L_COMPUTE_DEPTH), which may be turned on
automatically for some modes (e.g. Z-buffer). It should be computed by the
fast lerp and passed in the PixelInfo struct.
- Python tool to convert obj to C array
- helper functions for lighting/shading
- Line and point drawing modes for triangles should maybe not overlap on
adjacent triangles (as filled triangles already do)?
- create demos
2019-05-16 21:07:11 +02:00
- drawModel: create an option that would use a cache to not transform the same
point twice
2019-05-21 19:51:32 +02:00
- Optional rendering stats (FPS, rendered triangles, ...).
2019-05-20 17:35:12 +02:00
- Change the rotations to use yaw-pitch-roll instead of extrinsic Euler angles?
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bugs:
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- Why is persp. correction inaccurate near the camera?
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repeated:
- valgrind (and similar) checks
- optimize
- write tests/benchmarks