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small3dlib/todo.txt

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2019-05-12 18:06:09 +02:00
features:
- scene and model rendering strategies:
- random (no visibility checks)
- sorted:
- back-to-front (slower, better memory efficiency)
- front-to-back (faster, but needs 1bit stencil buffer)
- Z-buffer:
- full
- reduced (resolution and precision)
- perspective correction modes:
- none DONE
- full DONE
- triangle subdivision (each triangle side will be subdivided after reaching
a defined length, which will be measured by Chebyshev or similarly fast
distance).
- also offer some approximation function?
- predefined 3D shapes:
- cube DONE
- sphere
- cylinder
- pyramid
- plane
- Depth computation during rasterization -- this should be an optional thing,
specified with a define (S3L_COMPUTE_DEPTH), which may be turned on
automatically for some modes (e.g. Z-buffer). It should be computed by the
fast lerp and passed in the PixelInfo struct.
- Python tool to convert obj to C array
- helper functions for lighting/shading
- Line and point drawing modes for triangles should maybe not overlap on
adjacent triangles (as filled triangles already do)?
- create demos
2019-05-16 21:07:11 +02:00
- drawModel: create an option that would use a cache to not transform the same
point twice
2019-05-12 18:06:09 +02:00
bugs:
2019-05-19 23:16:40 +02:00
- Why is persp. correction inaccurate near the camera?
2019-05-12 18:06:09 +02:00
repeated:
- valgrind (and similar) checks
- optimize
- write tests/benchmarks