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small3dlib/TODO.txt

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2022-06-10 18:55:29 +02:00
- Add option to compute sin with Bhaskaras approx instead of using a LUT.
2021-11-23 20:11:35 +01:00
- ADD THIS!!! Rendering could be made faster by reusing the mapped vertex
coordinates between iterations when processing triangles: this supposes that
a triangle that's being rendered quite likely shares 1 or 2 vertices with the
previously rendered triangle, so there is no need to expensively transform and
screen-map all its vertices! ALSO: create a function that optimizes the model
for rendering, i.e. rearranges the triangle order to favor this optimization!