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Miloslav Ciz 2021-11-23 13:11:35 -06:00
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- ADD THIS!!! Rendering could be made faster by reusing the mapped vertex
coordinates between iterations when processing triangles: this supposes that
a triangle that's being rendered quite likely shares 1 or 2 vertices with the
previously rendered triangle, so there is no need to expensively transform and
screen-map all its vertices! ALSO: create a function that optimizes the model
for rendering, i.e. rearranges the triangle order to favor this optimization!