mirror of
https://git.coom.tech/drummyfish/small3dlib.git
synced 2024-11-21 20:39:57 +01:00
Update README.md
This commit is contained in:
parent
b2e8dd8546
commit
49f9790798
1 changed files with 1 additions and 1 deletions
|
@ -36,7 +36,7 @@ PC (SDL, offline rendering, terminal):
|
||||||
- **Perspective correction**, 3 modes: none (linear only), full (per-pixel), approximation (per-N-pixels).
|
- **Perspective correction**, 3 modes: none (linear only), full (per-pixel), approximation (per-N-pixels).
|
||||||
- **Different drawing strategies** to choose from: none, z-buffer (none, full, reduced), triangle sorting (back-to-front, fron-to-back with stencil buffer).
|
- **Different drawing strategies** to choose from: none, z-buffer (none, full, reduced), triangle sorting (back-to-front, fron-to-back with stencil buffer).
|
||||||
- Triangles provide **barycentric coordinates**, thanks to which practically anything that can be achieved with OpenGL can be achieved (texturing, shading, normal-mapping, texture fitering, transparency, PBR, shadow mapping, MIP mapping, ...).
|
- Triangles provide **barycentric coordinates**, thanks to which practically anything that can be achieved with OpenGL can be achieved (texturing, shading, normal-mapping, texture fitering, transparency, PBR, shadow mapping, MIP mapping, ...).
|
||||||
- **Tested on multiple platforms** (TODO).
|
- **Tested on multiple platforms** (PC, Pokitto, Gamebuino META).
|
||||||
- **Many compile-time options** to tune the performance vs quality.
|
- **Many compile-time options** to tune the performance vs quality.
|
||||||
- **Similar to OpenGL** in principle, but simpler, easier to use, with higher-level features.
|
- **Similar to OpenGL** in principle, but simpler, easier to use, with higher-level features.
|
||||||
- **Tools** (Python scripts) for converting 3D models and textures to C array format used by the library.
|
- **Tools** (Python scripts) for converting 3D models and textures to C array format used by the library.
|
||||||
|
|
Loading…
Reference in a new issue