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s3l.h
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s3l.h
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@ -628,6 +628,7 @@ static inline void S3L_rotate2DPoint(S3L_Unit *x, S3L_Unit *y, S3L_Unit angle)
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(angleCos * (*y)) / S3L_FRACTIONS_PER_UNIT;
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}
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// FIXME: rewrite this to just apply one matrix, EFFICIENCY!!!
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static inline void S3L_mapModelToWorld(S3L_Vec3 point,
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S3L_Transform3D *modelTransform, S3L_Vec3 *newPoint)
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{
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