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This commit is contained in:
Miloslav Číž 2018-11-20 15:34:27 +01:00
parent aff771d1cc
commit 513bc419b1

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s3l.h
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@ -628,6 +628,7 @@ static inline void S3L_rotate2DPoint(S3L_Unit *x, S3L_Unit *y, S3L_Unit angle)
(angleCos * (*y)) / S3L_FRACTIONS_PER_UNIT; (angleCos * (*y)) / S3L_FRACTIONS_PER_UNIT;
} }
// FIXME: rewrite this to just apply one matrix, EFFICIENCY!!!
static inline void S3L_mapModelToWorld(S3L_Vec3 point, static inline void S3L_mapModelToWorld(S3L_Vec3 point,
S3L_Transform3D *modelTransform, S3L_Vec3 *newPoint) S3L_Transform3D *modelTransform, S3L_Vec3 *newPoint)
{ {