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Move cube data to s3l
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2 changed files with 55 additions and 52 deletions
52
s3l.h
52
s3l.h
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@ -134,6 +134,58 @@ typedef int32_t S3L_Unit; /**< Units of measurement in 3D space. There is
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#define S3L_nonzero(value) ((value) != 0 ? (value) : 1) /**< prevents division
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by zero */
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/** Predefined vertices of a cube to simply insert in an array. These come with
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S3L_CUBE_TRIANGLES and S3L_CUBE_TEXCOORDS. */
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#define S3L_CUBE_VERTICES\
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/* 0 front, bottom, right */\
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S3L_FRACTIONS_PER_UNIT/2,-S3L_FRACTIONS_PER_UNIT/2,-S3L_FRACTIONS_PER_UNIT/2,\
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/* 1 front, bottom, left */\
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-S3L_FRACTIONS_PER_UNIT/2,-S3L_FRACTIONS_PER_UNIT/2,-S3L_FRACTIONS_PER_UNIT/2,\
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/* 2 front, top, right */\
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S3L_FRACTIONS_PER_UNIT/2,S3L_FRACTIONS_PER_UNIT/2,-S3L_FRACTIONS_PER_UNIT/2,\
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/* 3 front, top, left */\
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-S3L_FRACTIONS_PER_UNIT/2,S3L_FRACTIONS_PER_UNIT/2,-S3L_FRACTIONS_PER_UNIT/2,\
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/* 4 back, bottom, right */\
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S3L_FRACTIONS_PER_UNIT/2,-S3L_FRACTIONS_PER_UNIT/2,S3L_FRACTIONS_PER_UNIT/2,\
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/* 5 back, bottom, left */\
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-S3L_FRACTIONS_PER_UNIT/2,-S3L_FRACTIONS_PER_UNIT/2,S3L_FRACTIONS_PER_UNIT/2,\
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/* 6 back, top, right */\
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S3L_FRACTIONS_PER_UNIT/2,S3L_FRACTIONS_PER_UNIT/2,S3L_FRACTIONS_PER_UNIT/2,\
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/* 7 back, top, left */\
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-S3L_FRACTIONS_PER_UNIT/2,S3L_FRACTIONS_PER_UNIT/2,S3L_FRACTIONS_PER_UNIT/2
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/** Predefined triangle indices of a cube, to be used with S3L_CUBE_VERTICES
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and S3L_CUBE_TEXCOORDS. */
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#define S3L_CUBE_TRIANGLES\
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0, 3, 2, /* front */\
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0, 1, 3,\
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4, 0, 2, /* right */\
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4, 2, 6,\
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5, 4, 6, /* back */\
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6, 7, 5,\
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7, 3, 1, /* left */\
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7, 1, 5,\
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3, 6, 2, /* top */\
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3, 7, 6,\
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4, 1, 0, /* bottom */\
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4, 5, 1
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/** Predefined texture coordinates of a cube, corresponding to triangles (NOT
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vertices), to be used with S3L_CUBE_VERTICES and S3L_CUBE_TRIANGLES. */
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#define S3L_CUBE_TEXCOORDS\
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1,1, 0,0, 1,0,\
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1,1, 0,1, 0,0,\
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1,0, 1,1, 0,1,\
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1,0, 0,1, 0,0,\
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0,0, 1,0, 1,1,\
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1,1, 0,1, 0,0,\
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0,1, 0,0, 1,0,\
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0,1, 1,0, 1,1,\
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1,1, 0,0, 1,0,\
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1,1, 0,1, 0,0,\
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0,1, 1,0, 1,1,\
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0,1, 0,0, 1,0
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#define S3L_SIN_TABLE_LENGTH 128
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static const S3L_Unit S3L_sinTable[S3L_SIN_TABLE_LENGTH] =
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{
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55
testSDL.c
55
testSDL.c
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@ -26,58 +26,9 @@ const int16_t test_coords[] =
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496,15, 613,131, 552,203
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};
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#define S S3L_FRACTIONS_PER_UNIT
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S3L_Unit ver[] =
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{
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S/2, -S/2, -S/2, // 0 front, bottom, right
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-S/2, -S/2, -S/2, // 1 front, bottom, left
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S/2, S/2, -S/2, // 2 front, top, right
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-S/2, S/2, -S/2, // 3 front, top, left
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S/2, -S/2, S/2, // 4 back, bottom, right
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-S/2, -S/2, S/2, // 5 back, bottom, left
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S/2, S/2, S/2, // 6 back, top, right
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-S/2, S/2, S/2 // 7 back, top, left
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};
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S3L_Unit tex_coords[] =
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{
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1,1, 0,0, 1,0,
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1,1, 0,1, 0,0,
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1,0, 1,1, 0,1,
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1,0, 0,1, 0,0,
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0,0, 1,0, 1,1,
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1,1, 0,1, 0,0,
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0,1, 0,0, 1,0,
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0,1, 1,0, 1,1,
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1,1, 0,0, 1,0,
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1,1, 0,1, 0,0,
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0,1, 1,0, 1,1,
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0,1, 0,0, 1,0
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};
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#undef S
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const S3L_Index tri[] =
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{
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0, 3, 2, // front
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0, 1, 3,
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4, 0, 2, // right
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4, 2, 6,
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5, 4, 6, // back
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6, 7, 5,
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7, 3, 1, // left
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7, 1, 5,
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3, 6, 2, // top
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3, 7, 6,
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4, 1, 0, // bottom
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4, 5, 1
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};
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const S3L_Unit ver[] = { S3L_CUBE_VERTICES };
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const S3L_Index tri[] = { S3L_CUBE_TRIANGLES };
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const S3L_Unit tex_coords[] = { S3L_CUBE_TEXCOORDS };
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const uint8_t testTexture[] =
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{
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