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@ -37,7 +37,7 @@
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This library should never draw pixels outside the specified screen
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boundaries, so you don't have to check this!
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You can safely suppose that triangles are rasterized one by one and from top
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You can safely assume that triangles are rasterized one by one and from top
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down, left to right (so you can utilize e.g. various caches), and if sorting
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is disabled the order of rasterization will be that specified in the scene
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structure (of course, some triangles and models may be skipped).
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