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@ -2080,7 +2080,14 @@ void S3L_drawTriangle(
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#endif
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#endif
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#if S3L_PERSPECTIVE_CORRECTION == 2
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#if S3L_PERSPECTIVE_CORRECTION == 2
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S3L_FastLerpState depthPC, b0PC, b1PC;
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S3L_FastLerpState
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depthPC, // interpolates depth between row segments
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b0PC, // interpolates barycentric0 between row segments
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b1PC; // interpolates barycentric1 between row segments
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/* ^ These interpolate values between row segments (lines of pixels
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of S3L_PC_APPROX_LENGTH length). After each row segment perspective
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correction is recomputed. */
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depthPC.valueScaled =
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depthPC.valueScaled =
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(Z_RECIP_NUMERATOR /
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(Z_RECIP_NUMERATOR /
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