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Create triangle suboutine
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parent
d4872e6984
commit
9881fadb94
1 changed files with 243 additions and 234 deletions
69
s3l.h
69
s3l.h
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@ -627,29 +627,12 @@ int S3L_bresenhamStep(S3L_BresenhamState *state)
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return state->steps >= 0;
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return state->steps >= 0;
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}
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}
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void S3L_drawTriangle(
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void _S3L_drawFilledTriangle(
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S3L_ScreenCoord x0, S3L_ScreenCoord y0,
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S3L_ScreenCoord x0, S3L_ScreenCoord y0,
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S3L_ScreenCoord x1, S3L_ScreenCoord y1,
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S3L_ScreenCoord x1, S3L_ScreenCoord y1,
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S3L_ScreenCoord x2, S3L_ScreenCoord y2,
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S3L_ScreenCoord x2, S3L_ScreenCoord y2,
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S3L_DrawConfig config,
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S3L_PixelInfo *p)
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S3L_Index triangleID)
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{
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{
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if (config.backfaceCulling != S3L_BACKFACE_CULLING_NONE)
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{
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int cw = // matrix determinant
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x0 * y1 + y0 * x2 + x1 * y2 - y1 * x2 - y0 * x1 - x0 * y2 > 0;
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if ((config.backfaceCulling == S3L_BACKFACE_CULLING_CW && !cw) ||
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(config.backfaceCulling == S3L_BACKFACE_CULLING_CCW && cw))
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return;
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}
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S3L_PixelInfo p;
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S3L_initPixelInfo(&p);
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p.triangleID = triangleID;
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if (config.mode == S3L_MODE_TRIANGLES) // triangle mode
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{
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S3L_ScreenCoord
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S3L_ScreenCoord
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tPointX, tPointY, // top triangle point coords
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tPointX, tPointY, // top triangle point coords
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lPointX, lPointY, // left triangle point coords
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lPointX, lPointY, // left triangle point coords
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@ -671,15 +654,15 @@ void S3L_drawTriangle(
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{\
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{\
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lPointX = x##a; lPointY = y##a;\
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lPointX = x##a; lPointY = y##a;\
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rPointX = x##b; rPointY = y##b;\
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rPointX = x##b; rPointY = y##b;\
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barycentric0 = &p.barycentric##b;\
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barycentric0 = &(p->barycentric##b);\
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barycentric1 = &p.barycentric##a;\
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barycentric1 = &(p->barycentric##a);\
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}\
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}\
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else\
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else\
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{\
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{\
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lPointX = x##b; lPointY = y##b;\
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lPointX = x##b; lPointY = y##b;\
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rPointX = x##a; rPointY = y##a;\
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rPointX = x##a; rPointY = y##a;\
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barycentric0 = &p.barycentric##a;\
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barycentric0 = &(p->barycentric##a);\
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barycentric1 = &p.barycentric##b;\
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barycentric1 = &(p->barycentric##b);\
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}
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}
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if (y0 <= y1)
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if (y0 <= y1)
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@ -688,14 +671,14 @@ void S3L_drawTriangle(
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{
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{
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tPointX = x0;
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tPointX = x0;
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tPointY = y0;
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tPointY = y0;
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barycentric2 = &p.barycentric0;
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barycentric2 = &(p->barycentric0);
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handleLR(0,1,2)
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handleLR(0,1,2)
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}
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}
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else
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else
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{
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{
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tPointX = x2;
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tPointX = x2;
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tPointY = y2;
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tPointY = y2;
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barycentric2 = &p.barycentric2;
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barycentric2 = &(p->barycentric2);
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handleLR(2,0,1)
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handleLR(2,0,1)
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}
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}
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}
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}
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@ -705,14 +688,14 @@ void S3L_drawTriangle(
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{
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{
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tPointX = x1;
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tPointX = x1;
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tPointY = y1;
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tPointY = y1;
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barycentric2 = &p.barycentric1;
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barycentric2 = &(p->barycentric1);
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handleLR(1,0,2)
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handleLR(1,0,2)
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}
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}
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else
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else
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{
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{
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tPointX = x2;
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tPointX = x2;
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tPointY = y2;
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tPointY = y2;
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barycentric2 = &p.barycentric2;
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barycentric2 = &(p->barycentric2);
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handleLR(2,0,1)
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handleLR(2,0,1)
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}
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}
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}
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}
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@ -851,7 +834,7 @@ void S3L_drawTriangle(
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stepSide(r)
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stepSide(r)
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stepSide(l)
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stepSide(l)
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p.y = currentY;
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p->y = currentY;
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// draw the horizontal line
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// draw the horizontal line
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@ -869,8 +852,8 @@ void S3L_drawTriangle(
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*barycentric1 = b1 >> S3L_LERP_QUALITY;
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*barycentric1 = b1 >> S3L_LERP_QUALITY;
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*barycentric2 = S3L_FRACTIONS_PER_UNIT - *barycentric0 - *barycentric1;
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*barycentric2 = S3L_FRACTIONS_PER_UNIT - *barycentric0 - *barycentric1;
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p.x = x;
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p->x = x;
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S3L_PIXEL_FUNCTION(&p);
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S3L_PIXEL_FUNCTION(p);
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b0 += b0Step;
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b0 += b0Step;
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b1 -= b1Step;
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b1 -= b1Step;
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@ -884,6 +867,32 @@ void S3L_drawTriangle(
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#undef initSide
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#undef initSide
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#undef stepSide
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#undef stepSide
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}
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void S3L_drawTriangle(
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S3L_ScreenCoord x0, S3L_ScreenCoord y0,
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S3L_ScreenCoord x1, S3L_ScreenCoord y1,
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S3L_ScreenCoord x2, S3L_ScreenCoord y2,
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S3L_DrawConfig config,
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S3L_Index triangleID)
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{
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if (config.backfaceCulling != S3L_BACKFACE_CULLING_NONE)
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{
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int cw = // matrix determinant
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x0 * y1 + y0 * x2 + x1 * y2 - y1 * x2 - y0 * x1 - x0 * y2 > 0;
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if ((config.backfaceCulling == S3L_BACKFACE_CULLING_CW && !cw) ||
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(config.backfaceCulling == S3L_BACKFACE_CULLING_CCW && cw))
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return;
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}
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S3L_PixelInfo p;
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S3L_initPixelInfo(&p);
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p.triangleID = triangleID;
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if (config.mode == S3L_MODE_TRIANGLES) // triangle mode
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{
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_S3L_drawFilledTriangle(x0,y0,x1,y1,x2,y2,&p);
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}
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}
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else if (config.mode == S3L_MODE_LINES) // line mode
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else if (config.mode == S3L_MODE_LINES) // line mode
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{
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{
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